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feat: multiplayer undo / redo (#7348)
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@ -438,7 +438,7 @@ const ExcalidrawWrapper = () => {
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excalidrawAPI.updateScene({
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...data.scene,
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...restore(data.scene, null, null, { repairBindings: true }),
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commitToHistory: true,
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commitToStore: true,
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});
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}
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});
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