mirror of
https://github.com/excalidraw/excalidraw
synced 2025-07-25 13:58:22 +08:00
feat: line polygons (#9477)
* Loop Lock/Unlock * fixed condition. 4 line points are required for the action to be available * extracted updateLoopLock to improve readability. Removed unnecessary SVG attributes * lint + added loopLock to restore.ts * added loopLock to newElement, updated test snapshots * lint * dislocate enpoint when breaking the loop. * change icon & turn into a state style button * POC: auto-transform to polygon on bg set * keep polygon icon constant * do not split points on de-polygonizing & highlight overlapping points * rewrite color picker to support no (mixed) colors & fix focus handling * refactor * tweak point rendering inside line editor * do not disable polygon when creating new points via alt * auto-enable polygon when aligning start/end points * TBD: remove bg color when disabling polygon * TBD: only show polygon button for enabled polygons * fix polygon behavior when adding/removing/moving points within line editor * convert to polygon when creating line * labels tweak * add to command palette * loopLock -> polygon * restore `polygon` state on type conversions * update snapshots * naming * break polygon on restore/finalize if invalid & prevent creation * snapshots * fix: merge issue and forgotten debug * snaps * do not merge points for 3-point lines --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
@ -63,10 +63,13 @@ import {
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getControlPointsForBezierCurve,
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mapIntervalToBezierT,
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getBezierXY,
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toggleLinePolygonState,
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} from "./shapes";
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import { getLockedLinearCursorAlignSize } from "./sizeHelpers";
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import { isLineElement } from "./typeChecks";
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import type { Scene } from "./Scene";
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import type { Bounds } from "./bounds";
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@ -85,6 +88,35 @@ import type {
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PointsPositionUpdates,
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} from "./types";
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/**
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* Normalizes line points so that the start point is at [0,0]. This is
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* expected in various parts of the codebase.
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*
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* Also returns the offsets - [0,0] if no normalization needed.
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*
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* @private
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*/
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const getNormalizedPoints = ({
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points,
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}: {
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points: ExcalidrawLinearElement["points"];
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}): {
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points: LocalPoint[];
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offsetX: number;
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offsetY: number;
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} => {
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const offsetX = points[0][0];
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const offsetY = points[0][1];
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return {
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points: points.map((p) => {
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return pointFrom(p[0] - offsetX, p[1] - offsetY);
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}),
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offsetX,
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offsetY,
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};
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};
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export class LinearElementEditor {
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public readonly elementId: ExcalidrawElement["id"] & {
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_brand: "excalidrawLinearElementId";
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@ -127,7 +159,11 @@ export class LinearElementEditor {
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};
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if (!pointsEqual(element.points[0], pointFrom(0, 0))) {
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console.error("Linear element is not normalized", Error().stack);
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LinearElementEditor.normalizePoints(element, elementsMap);
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mutateElement(
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element,
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elementsMap,
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LinearElementEditor.getNormalizeElementPointsAndCoords(element),
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);
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}
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this.selectedPointsIndices = null;
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this.lastUncommittedPoint = null;
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@ -459,6 +495,18 @@ export class LinearElementEditor {
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selectedPoint === element.points.length - 1
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) {
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if (isPathALoop(element.points, appState.zoom.value)) {
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if (isLineElement(element)) {
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scene.mutateElement(
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element,
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{
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...toggleLinePolygonState(element, true),
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},
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{
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informMutation: false,
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isDragging: false,
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},
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);
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}
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LinearElementEditor.movePoints(
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element,
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scene,
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@ -946,9 +994,7 @@ export class LinearElementEditor {
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if (!event.altKey) {
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if (lastPoint === lastUncommittedPoint) {
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LinearElementEditor.deletePoints(element, app.scene, [
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points.length - 1,
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]);
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LinearElementEditor.deletePoints(element, app, [points.length - 1]);
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}
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return {
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...appState.editingLinearElement,
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@ -999,7 +1045,7 @@ export class LinearElementEditor {
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]),
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);
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} else {
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LinearElementEditor.addPoints(element, app.scene, [{ point: newPoint }]);
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LinearElementEditor.addPoints(element, app.scene, [newPoint]);
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}
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return {
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...appState.editingLinearElement,
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@ -1142,40 +1188,23 @@ export class LinearElementEditor {
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/**
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* Normalizes line points so that the start point is at [0,0]. This is
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* expected in various parts of the codebase. Also returns new x/y to account
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* for the potential normalization.
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* expected in various parts of the codebase.
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*
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* Also returns normalized x and y coords to account for the normalization
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* of the points.
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*/
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static getNormalizedPoints(element: ExcalidrawLinearElement): {
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points: LocalPoint[];
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x: number;
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y: number;
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} {
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const { points } = element;
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const offsetX = points[0][0];
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const offsetY = points[0][1];
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static getNormalizeElementPointsAndCoords(element: ExcalidrawLinearElement) {
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const { points, offsetX, offsetY } = getNormalizedPoints(element);
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return {
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points: points.map((p) => {
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return pointFrom(p[0] - offsetX, p[1] - offsetY);
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}),
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points,
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x: element.x + offsetX,
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y: element.y + offsetY,
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};
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}
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// element-mutating methods
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// ---------------------------------------------------------------------------
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static normalizePoints(
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element: NonDeleted<ExcalidrawLinearElement>,
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elementsMap: ElementsMap,
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) {
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mutateElement(
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element,
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elementsMap,
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LinearElementEditor.getNormalizedPoints(element),
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);
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}
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static duplicateSelectedPoints(appState: AppState, scene: Scene): AppState {
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invariant(
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appState.editingLinearElement,
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@ -1254,41 +1283,47 @@ export class LinearElementEditor {
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static deletePoints(
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element: NonDeleted<ExcalidrawLinearElement>,
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scene: Scene,
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app: AppClassProperties,
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pointIndices: readonly number[],
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) {
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let offsetX = 0;
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let offsetY = 0;
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const isUncommittedPoint =
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app.state.editingLinearElement?.lastUncommittedPoint ===
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element.points[element.points.length - 1];
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const isDeletingOriginPoint = pointIndices.includes(0);
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const isPolygon = isLineElement(element) && element.polygon;
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// if deleting first point, make the next to be [0,0] and recalculate
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// positions of the rest with respect to it
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if (isDeletingOriginPoint) {
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const firstNonDeletedPoint = element.points.find((point, idx) => {
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return !pointIndices.includes(idx);
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});
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if (firstNonDeletedPoint) {
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offsetX = firstNonDeletedPoint[0];
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offsetY = firstNonDeletedPoint[1];
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}
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// break polygon if deleting start/end point
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if (
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isPolygon &&
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// don't disable polygon if cleaning up uncommitted point
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!isUncommittedPoint &&
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(pointIndices.includes(0) ||
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pointIndices.includes(element.points.length - 1))
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) {
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app.scene.mutateElement(element, { polygon: false });
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}
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const nextPoints = element.points.reduce((acc: LocalPoint[], p, idx) => {
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if (!pointIndices.includes(idx)) {
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acc.push(
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!acc.length
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? pointFrom(0, 0)
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: pointFrom(p[0] - offsetX, p[1] - offsetY),
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);
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}
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return acc;
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}, []);
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const nextPoints = element.points.filter((_, idx) => {
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return !pointIndices.includes(idx);
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});
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if (isUncommittedPoint && isLineElement(element) && element.polygon) {
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nextPoints[0] = pointFrom(
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nextPoints[nextPoints.length - 1][0],
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nextPoints[nextPoints.length - 1][1],
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);
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}
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const {
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points: normalizedPoints,
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offsetX,
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offsetY,
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} = getNormalizedPoints({ points: nextPoints });
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LinearElementEditor._updatePoints(
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element,
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scene,
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nextPoints,
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app.scene,
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normalizedPoints,
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offsetX,
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offsetY,
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);
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@ -1297,16 +1332,27 @@ export class LinearElementEditor {
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static addPoints(
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element: NonDeleted<ExcalidrawLinearElement>,
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scene: Scene,
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targetPoints: { point: LocalPoint }[],
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addedPoints: LocalPoint[],
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) {
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const offsetX = 0;
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const offsetY = 0;
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const nextPoints = [...element.points, ...addedPoints];
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if (isLineElement(element) && element.polygon) {
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nextPoints[0] = pointFrom(
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nextPoints[nextPoints.length - 1][0],
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nextPoints[nextPoints.length - 1][1],
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);
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}
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const {
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points: normalizedPoints,
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offsetX,
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offsetY,
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} = getNormalizedPoints({ points: nextPoints });
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const nextPoints = [...element.points, ...targetPoints.map((x) => x.point)];
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LinearElementEditor._updatePoints(
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element,
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scene,
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nextPoints,
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normalizedPoints,
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offsetX,
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offsetY,
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);
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@ -1323,17 +1369,37 @@ export class LinearElementEditor {
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) {
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const { points } = element;
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// if polygon, move start and end points together
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if (isLineElement(element) && element.polygon) {
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const firstPointUpdate = pointUpdates.get(0);
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const lastPointUpdate = pointUpdates.get(points.length - 1);
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if (firstPointUpdate) {
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pointUpdates.set(points.length - 1, {
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point: pointFrom(
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firstPointUpdate.point[0],
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firstPointUpdate.point[1],
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),
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isDragging: firstPointUpdate.isDragging,
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});
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} else if (lastPointUpdate) {
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pointUpdates.set(0, {
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point: pointFrom(lastPointUpdate.point[0], lastPointUpdate.point[1]),
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isDragging: lastPointUpdate.isDragging,
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});
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}
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}
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// in case we're moving start point, instead of modifying its position
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// which would break the invariant of it being at [0,0], we move
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// all the other points in the opposite direction by delta to
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// offset it. We do the same with actual element.x/y position, so
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// this hacks are completely transparent to the user.
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const [deltaX, deltaY] =
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const updatedOriginPoint =
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pointUpdates.get(0)?.point ?? pointFrom<LocalPoint>(0, 0);
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const [offsetX, offsetY] = pointFrom<LocalPoint>(
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deltaX - points[0][0],
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deltaY - points[0][1],
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);
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const [offsetX, offsetY] = updatedOriginPoint;
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const nextPoints = isElbowArrow(element)
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? [
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@ -1503,6 +1569,7 @@ export class LinearElementEditor {
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isDragging: options?.isDragging ?? false,
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});
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} else {
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// TODO do we need to get precise coords here just to calc centers?
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const nextCoords = getElementPointsCoords(element, nextPoints);
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const prevCoords = getElementPointsCoords(element, element.points);
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const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
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@ -1511,7 +1578,7 @@ export class LinearElementEditor {
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const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
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const dX = prevCenterX - nextCenterX;
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const dY = prevCenterY - nextCenterY;
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const rotated = pointRotateRads(
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const rotatedOffset = pointRotateRads(
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pointFrom(offsetX, offsetY),
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pointFrom(dX, dY),
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element.angle,
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@ -1519,8 +1586,8 @@ export class LinearElementEditor {
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scene.mutateElement(element, {
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...otherUpdates,
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points: nextPoints,
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x: element.x + rotated[0],
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y: element.y + rotated[1],
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x: element.x + rotatedOffset[0],
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y: element.y + rotatedOffset[1],
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});
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}
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}
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