feat: do not break polygon on point delete inside line editor (#9580)

* feat: do not break polygon on point delete inside line editor

* fix: polygon point highlighting when selected point == 0
This commit is contained in:
David Luzar
2025-05-26 16:51:47 +02:00
committed by GitHub
parent 87c87a9fb1
commit fc3e062074
2 changed files with 23 additions and 19 deletions

View File

@ -1290,24 +1290,19 @@ export class LinearElementEditor {
app.state.editingLinearElement?.lastUncommittedPoint ===
element.points[element.points.length - 1];
const isPolygon = isLineElement(element) && element.polygon;
// break polygon if deleting start/end point
if (
isPolygon &&
// don't disable polygon if cleaning up uncommitted point
!isUncommittedPoint &&
(pointIndices.includes(0) ||
pointIndices.includes(element.points.length - 1))
) {
app.scene.mutateElement(element, { polygon: false });
}
const nextPoints = element.points.filter((_, idx) => {
return !pointIndices.includes(idx);
});
if (isUncommittedPoint && isLineElement(element) && element.polygon) {
const isPolygon = isLineElement(element) && element.polygon;
// keep polygon intact if deleting start/end point or uncommitted point
if (
isPolygon &&
(isUncommittedPoint ||
pointIndices.includes(0) ||
pointIndices.includes(element.points.length - 1))
) {
nextPoints[0] = pointFrom(
nextPoints[nextPoints.length - 1][0],
nextPoints[nextPoints.length - 1][1],