59 Commits

Author SHA1 Message Date
d6a934ed19 chore: Remove editingLinearElement (#9771)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-07-24 17:02:21 +02:00
416da62138 fix: multiple line editor bugs (#9760)
Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
2025-07-24 09:11:04 +02:00
e5e07260c6 fix: improve line creation ux on touch screens (#9740)
* fix: awkward point adding and removing on touch device

* feat: move finalize to next to last point

* feat: on touch screen, click would create a default line/arrow

* fix: make default adaptive to zoom

* fix: increase padding to avoid cutoffs

* refactor: simplify

* fix: only use bigger padding when needed

* center arrow horizontally on pointer

* increase min drag distance before we start 2-point-arrow-drag-creating

* do not render 0-width arrow while creating

* dead code

* fix tests

* fix: remove redundant code

* do not enter line editor on creation

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-07-23 18:49:56 +10:00
8492b144b0 test: added test file for distribute (#9754) 2025-07-17 19:52:16 +02:00
e46f038132 feat: expose applyTo options, don't commit empty text element (#9744)
* Expose applyTo options, skip re-draw for empty text

* Don't commit empty text elements
2025-07-17 15:22:32 +02:00
0cfa53b764 fix: aligning and distributing elements and nested groups while editing a group (#9721) 2025-07-15 12:43:42 +02:00
cde46793f8 feat: support timestamps for youtube video emebds (#9737) 2025-07-13 19:19:10 +02:00
258605d1d5 chore: release multiple packages (#9698) 2025-06-30 12:19:15 +02:00
0a19c93509 fix: Bindings at partially overlapping binding areas (#9536) 2025-06-16 12:30:59 +02:00
958597dfaa chore: Refactor doBoundsIntersect (#9657) 2025-06-16 12:30:42 +02:00
058918f8e5 feat: capture images after they initialize (#9643)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-06-15 23:43:14 +02:00
93c92d13e9 feat: wrap texts from stats panel (#9552) 2025-06-14 13:05:24 +02:00
84e96e9393 fix: move doBoundsIntersect from element/src/bounds.ts to common/math/src/utils.ts (#9650)
move doBoundsIntersect to math/utils

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-06-14 11:01:30 +00:00
320af405e9 fix: move elementCenterPoint from common/src/utils.ts to element/src/bounds.ts (#9647)
move elementCenterPoint from utils to bounds.ts
2025-06-14 12:49:22 +02:00
f0458cc216 fix: Mid-point for rounded linears are not precisely centered (#9544) 2025-06-12 21:08:37 +02:00
f42e1ab64e perf: Improve elbow arrow indirect binding logic (#9624) 2025-06-11 19:15:48 +02:00
18808481fd fix: set cursor to auto when not hovering a point on linear element (#9642)
* fix: set cursor to auto when not hovering a point on linear element #9628

* Simplify hover test for cursor

* Add back comment

* Fix test for hit testing

---------

Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
2025-06-11 16:52:02 +02:00
a7b64f02b3 fix: remove image preview on image insertion (#9626)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-06-10 21:31:11 +02:00
9e77373c81 fix: add generic font family fallbacks before Segoe UI Emoji to fix glyph rendering on windows (#9425) 2025-06-10 13:43:39 +02:00
d108053351 feat: various delta improvements (#9571) 2025-06-09 09:55:35 +02:00
d4e85a9480 feat: use enter to edit line points & update hints (#9630)
feat: use enter to edit line points & update hints
2025-06-07 18:05:20 +02:00
08cd4c4f9a test: improve getTextEditor test helper (#9629)
* test: improve getTextEditor test helper

* fix test
2025-06-07 17:45:37 +02:00
469caadb87 fix: prevent double-click to edit/create text scenarios on line (#9597)
* fix : double click on line enables line editor

* fix : prevent double-click to edit/create text
when inside line editor

* refactor: use lineCheck instead of arrowCheck in
doubleClick handler to align with updated logic

* fix: replace negative arrowCheck with lineCheck in
dbl click handler and fix double-click bind text
test in linearElementEditor tests

* clean up test

* simplify check

* add tests

* prevent text editing on dblclick when inside arrow editor

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-06-07 17:08:35 +02:00
ca1a4f25e7 feat: Precise hit testing (#9488) 2025-06-07 12:56:32 +02:00
5921ebc416 fix: Regression in long press context menu closure (#9588) 2025-05-28 13:38:47 +02:00
864353be5f feat: Try to preserve line angle on SHIFT+drag (#9570) 2025-05-27 12:39:45 +02:00
db2911c6c4 fix: ghost point issue when moving a shape after dragging a point in the line editor (#9530)
fix: ghost point issue when moving a shape after
dragging a point in the line editor
2025-05-26 21:34:41 +02:00
fc3e062074 feat: do not break polygon on point delete inside line editor (#9580)
* feat: do not break polygon on point delete inside line editor

* fix: polygon point highlighting when selected point == 0
2025-05-26 16:51:47 +02:00
87c87a9fb1 feat: line polygons (#9477)
* Loop Lock/Unlock

* fixed condition. 4 line points are required for the action to be available

* extracted updateLoopLock to improve readability. Removed unnecessary SVG attributes

* lint + added loopLock to restore.ts

* added  loopLock to newElement, updated test snapshots

* lint

* dislocate enpoint when breaking the loop.

* change icon & turn into a state style button

* POC: auto-transform to polygon on bg set

* keep polygon icon constant

* do not split points on de-polygonizing & highlight overlapping points

* rewrite color picker to support no (mixed) colors & fix focus handling

* refactor

* tweak point rendering inside line editor

* do not disable polygon when creating new points via alt

* auto-enable polygon when aligning start/end points

* TBD: remove bg color when disabling polygon

* TBD: only show polygon button for enabled polygons

* fix polygon behavior when adding/removing/moving points within line editor

* convert to polygon when creating line

* labels tweak

* add to command palette

* loopLock -> polygon

* restore `polygon` state on type conversions

* update snapshots

* naming

* break polygon on restore/finalize if invalid & prevent creation

* snapshots

* fix: merge issue and forgotten debug

* snaps

* do not merge points for 3-point lines

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-05-26 11:14:55 +02:00
4dc205537c feat: Call actionFinalize at the end of arrow creation and drag (#9453)
* First iter

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* Restore binding

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* More actionFinalize

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* Additional fixes

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* New elbow arrow is removed if  too small

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* Remove very small arrows

* Still allow loops

* Restore tests

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

* Update history snapshot

* More history snapshot updates

* keep invisible 2-point lines/freedraw elements

---------

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-05-25 22:28:24 +02:00
91d36e9b81 fix: Linear to elbow conversion crash (#9556)
* Fix linear to elbow conversion

* Add invariant check

* Add dev invariant fix

* Add arrowhead
2025-05-22 12:34:15 +02:00
712f267519 feat: better unlock (#9546)
* change lock label

* feat: add unlock logic for single units on pointer up

* feat: add unlock popup

* fix: linting errors

* style: padding tweaks

* style: remove redundant line

* feat: lock multiple units together

* style: tweak color & position

* feat: add highlight for locked elements

* feat: select groups correctly after unlocking

* test: update snapshots

* fix: lasso from selecting locked elements

* fix: should prevent selecting unlocked elements and setting locked id at the same time

* fix: reset hit locked id immediately when appropriate

* feat: capture locked units in delta

* test: update locking test

* feat: show lock highlight when locking (including undo/redo)

* feat: make locked highlighting consistent

* feat: show correct cursor type when moving over locked elements

* fix history

* remove `lockedUnits.singleUnits`

* tweak button

* do not render UnlockPopup if not locked element selected

* tweak actions

* refactor: simplify type

* refactor: rename type

* refactor: simplify hit element setting & checking

* fix: prefer locked over link

* rename to `activeLockedId`

* refactor: getElementAtPosition takes an optional hitelments array

* fix: avoid setting active locked id after resizing

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-05-21 21:57:12 +10:00
41a7613dff fix: Elbow arrow conversion labels mixed up (#9547) 2025-05-19 20:35:48 +02:00
d92a849038 fix: issues when importing package outside of browser (#9525) 2025-05-14 16:01:43 +02:00
f7dcc893ea feat: transparent link background, scale link icon when zooming to below 100% (#9520)
* Do not set link background color, dynamically scale down link icon size with zoom.

* removed unnecessary change

* use canvas bg color & reduce size and stroke width

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-05-14 13:38:18 +02:00
4dfb8a3f8e feat: allow forms.microsoft.com domain for embeddables (#9519)
* Update embeddable.ts

* no need for same origin

* The form does not load without allow same origin

* automatically add embed=true to link if not present

* fix link check
2025-05-13 19:48:26 +02:00
51dbd4831b refactor: make element type conversion more generic (#9504)
* feat: add `reduceToCommonValue()` & improve opacity slider

* feat: generalize and simplify type conversion cache

* refactor: change cache from atoms to Map

* feat: always attempt to reuse original fontSize when converting generic types
2025-05-10 20:06:16 +02:00
7e41026812 refactor: export everything from @excalidraw/element, don't import from subpaths (#9466)
* Don't import from subpaths

* Fix tests, move related tests to element
2025-05-09 23:01:33 +02:00
a30e1b25c6 feat: include frame names in canvas searches (#9484)
* fix frame name clipping on zooming

* include assistant font

* default frame name

* extend search to frame names

* add a simple test

* collpase search match items

* id check out of loop

* fix frame name check

* include focusedId for small perf improvement

* optionally show and hide collapse icon

* update section title

* fix tests

* rename `serverSide` -> `private`

* revert: do not reset zoom on zoom change

* feat: do not close menu on repeated ctrl+f

* remove collapsible

* tweak results CSS

* remove redundant check

* set `appState.searchMatches` to null if empty

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-05-09 18:32:16 +02:00
ff2ed5d26a refactor: change movePoints pointUpdates type (#9499) 2025-05-08 16:47:13 +02:00
e058a08b33 fix: use rimraf instead of rm -rf (#9460) 2025-05-07 14:13:27 +02:00
3dc54a724a feat: add onIncrement API (#9450) 2025-05-06 19:23:02 +02:00
cec5232a7a fix: when resizing element, update bound elements after final size of element is determined (#9475) 2025-05-05 12:15:42 +02:00
d4f70e9f31 feat: Quarter snap points for diamonds (#9387) 2025-05-05 11:34:40 +02:00
e19fd1332a feat: Precise highlights for bindings (#9472) 2025-05-05 09:51:20 +02:00
195a743874 feat: switch between basic shapes (#9270)
* feat: switch between basic shapes

* add tab for testing

* style tweaks

* only show hint when a new node is created

* fix panel state

* refactor

* combine captures into one

* keep original font size

* switch multi

* switch different types altogether

* use tab only

* fix font size atom

* do not switch from active tool change

* prefer generic when mixed

* provide an optional direction when shape switching

* adjust panel bg & shadow

* redraw to correctly position text

* remove redundant code

* only tab to switch if focusing on app container

* limit which linear elements can be switched

* add shape switch to command palette

* remove hint

* cache initial panel position

* bend line to elbow if needed

* remove debug logic

* clean switch of arrows using app state

* safe conversion between line, sharp, curved, and elbow

* cache linear when panel shows up

* type safe element conversion

* rename type

* respect initial type when switching between linears

* fix elbow segment indexing

* use latest linear

* merge converted elbow points if too close

* focus on panel after click

* set roudness to null to fix drag points offset for elbows

* remove Mutable

* add arrowBoundToElement check

* make it dependent on one signle state

* unmount when not showing

* simpler types, tidy up code

* can change linear when it's linear + non-generic

* fix popup component lifecycle

* move constant to CLASSES

* DRY out type detection

* file & variable renaming

* refactor

* throw in not-prod instead

* simplify

* semi-fix bindings on `generic` type conversion

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-04-30 18:07:31 +02:00
2a0d15799c fix: when dragging arrow endpoint, update binding only on the dragged side (#9367) 2025-04-25 10:46:58 +02:00
1913599594 refactor: remove dependency on the (static) Scene (#9389) 2025-04-23 13:45:08 +02:00
5fc13e4309 feat: add props.renderScrollbars (#9399)
* Expose renderScrollbars to AppState

* fix: scrollbar rendering should use al renderable elements

* remove `appState.renderScrollbars`

* clean unused

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-04-19 21:50:44 +00:00
b5d60973b7 fix: duplication tests pointer state leaking between tests (#9414)
* fix: duplication tests pointer state leaking between tests

* fix snapshots
2025-04-18 11:11:12 +02:00