Files
squoosh/codecs/resize/build.rs
Surma bf4d4b78cb Implement sRGB color conversion (#510)
* Add sRGB -> RGB conversion before resize

* Add clamping for color space conversions

* Clip for demultiplication as well

* Fixing linear <-> srgb conversion

* Update benchmark

* Decouple srgb calculations

* Generate lookup tables

* Update src/codecs/resize/options.tsx

* Defaulting on, renaming, removing redundant state
2019-03-12 14:09:35 +00:00

24 lines
898 B
Rust

include!("./src/srgb.rs");
use std::io::Write;
fn main() -> std::io::Result<()> {
let mut srgb_to_linear_lut = String::from("static SRGB_TO_LINEAR_LUT: [f32; 256] = [");
let mut linear_to_srgb_lut = String::from("static LINEAR_TO_SRGB_LUT: [f32; 256] = [");
for i in 0..256 {
srgb_to_linear_lut.push_str(&format!("{0:.7}", srgb_to_linear((i as f32) / 255.0)));
srgb_to_linear_lut.push_str(",");
linear_to_srgb_lut.push_str(&format!("{0:.7}", linear_to_srgb((i as f32) / 255.0)));
linear_to_srgb_lut.push_str(",");
}
srgb_to_linear_lut.pop().unwrap();
linear_to_srgb_lut.pop().unwrap();
srgb_to_linear_lut.push_str("];");
linear_to_srgb_lut.push_str("];");
let mut file = std::fs::File::create("src/lut.inc")?;
file.write_all(srgb_to_linear_lut.as_bytes())?;
file.write_all(linear_to_srgb_lut.as_bytes())?;
Ok(())
}