Files
squoosh/codecs/resize/pkg/resize.js
Surma bf4d4b78cb Implement sRGB color conversion (#510)
* Add sRGB -> RGB conversion before resize

* Add clamping for color space conversions

* Clip for demultiplication as well

* Fixing linear <-> srgb conversion

* Update benchmark

* Decouple srgb calculations

* Generate lookup tables

* Update src/codecs/resize/options.tsx

* Defaulting on, renaming, removing redundant state
2019-03-12 14:09:35 +00:00

115 lines
3.7 KiB
JavaScript

(function() {
var wasm;
const __exports = {};
let cachegetUint8Memory = null;
function getUint8Memory() {
if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory;
}
let WASM_VECTOR_LEN = 0;
function passArray8ToWasm(arg) {
const ptr = wasm.__wbindgen_malloc(arg.length * 1);
getUint8Memory().set(arg, ptr / 1);
WASM_VECTOR_LEN = arg.length;
return ptr;
}
function getArrayU8FromWasm(ptr, len) {
return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
}
let cachedGlobalArgumentPtr = null;
function globalArgumentPtr() {
if (cachedGlobalArgumentPtr === null) {
cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
}
return cachedGlobalArgumentPtr;
}
let cachegetUint32Memory = null;
function getUint32Memory() {
if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
}
return cachegetUint32Memory;
}
/**
* @param {Uint8Array} arg0
* @param {number} arg1
* @param {number} arg2
* @param {number} arg3
* @param {number} arg4
* @param {number} arg5
* @param {boolean} arg6
* @param {boolean} arg7
* @returns {Uint8Array}
*/
__exports.resize = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) {
const ptr0 = passArray8ToWasm(arg0);
const len0 = WASM_VECTOR_LEN;
const retptr = globalArgumentPtr();
wasm.resize(retptr, ptr0, len0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
const mem = getUint32Memory();
const rustptr = mem[retptr / 4];
const rustlen = mem[retptr / 4 + 1];
const realRet = getArrayU8FromWasm(rustptr, rustlen).slice();
wasm.__wbindgen_free(rustptr, rustlen * 1);
return realRet;
};
const heap = new Array(32);
heap.fill(undefined);
heap.push(undefined, null, true, false);
let heap_next = heap.length;
function dropObject(idx) {
if (idx < 36) return;
heap[idx] = heap_next;
heap_next = idx;
}
__exports.__wbindgen_object_drop_ref = function(i) { dropObject(i); };
function init(path_or_module) {
let instantiation;
const imports = { './resize': __exports };
if (path_or_module instanceof WebAssembly.Module) {
instantiation = WebAssembly.instantiate(path_or_module, imports)
.then(instance => {
return { instance, module: path_or_module }
});
} else {
const data = fetch(path_or_module);
if (typeof WebAssembly.instantiateStreaming === 'function') {
instantiation = WebAssembly.instantiateStreaming(data, imports)
.catch(e => {
console.warn("`WebAssembly.instantiateStreaming` failed. Assuming this is because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
return data
.then(r => r.arrayBuffer())
.then(bytes => WebAssembly.instantiate(bytes, imports));
});
} else {
instantiation = data
.then(response => response.arrayBuffer())
.then(buffer => WebAssembly.instantiate(buffer, imports));
}
}
return instantiation.then(({instance}) => {
wasm = init.wasm = instance.exports;
});
};
self.wasm_bindgen = Object.assign(init, __exports);
})();