
I've played a bit and added a non-invasive change to the HQX - https://github.com/CryZe/wasmboy-rs/pull/1 - to work around the code size regression (https://github.com/rust-lang/rust/issues/74947) introduced in the latest Rust. As a side benefit of the change, the build time also went down significantly and now takes only 1 minute altogether - including spawning Docker, fetching Cargo, building Wasm and optimising it with wasm-opt - instead of 15-20 minutes it took before. P.S. h/t @CryZe for a very quick review & publish.
104 lines
3.0 KiB
JavaScript
Generated
104 lines
3.0 KiB
JavaScript
Generated
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let wasm;
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let cachegetUint32Memory0 = null;
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function getUint32Memory0() {
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if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {
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cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);
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}
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return cachegetUint32Memory0;
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}
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let WASM_VECTOR_LEN = 0;
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function passArray32ToWasm0(arg, malloc) {
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const ptr = malloc(arg.length * 4);
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getUint32Memory0().set(arg, ptr / 4);
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WASM_VECTOR_LEN = arg.length;
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return ptr;
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}
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let cachegetInt32Memory0 = null;
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function getInt32Memory0() {
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if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {
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cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);
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}
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return cachegetInt32Memory0;
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}
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function getArrayU32FromWasm0(ptr, len) {
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return getUint32Memory0().subarray(ptr / 4, ptr / 4 + len);
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}
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/**
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* @param {Uint32Array} input_image
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* @param {number} input_width
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* @param {number} input_height
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* @param {number} factor
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* @returns {Uint32Array}
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*/
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export function resize(input_image, input_width, input_height, factor) {
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var ptr0 = passArray32ToWasm0(input_image, wasm.__wbindgen_malloc);
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var len0 = WASM_VECTOR_LEN;
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wasm.resize(8, ptr0, len0, input_width, input_height, factor);
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var r0 = getInt32Memory0()[8 / 4 + 0];
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var r1 = getInt32Memory0()[8 / 4 + 1];
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var v1 = getArrayU32FromWasm0(r0, r1).slice();
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wasm.__wbindgen_free(r0, r1 * 4);
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return v1;
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}
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async function load(module, imports) {
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if (typeof Response === 'function' && module instanceof Response) {
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if (typeof WebAssembly.instantiateStreaming === 'function') {
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try {
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return await WebAssembly.instantiateStreaming(module, imports);
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} catch (e) {
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if (module.headers.get('Content-Type') != 'application/wasm') {
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console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
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} else {
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throw e;
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}
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}
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}
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const bytes = await module.arrayBuffer();
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return await WebAssembly.instantiate(bytes, imports);
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} else {
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const instance = await WebAssembly.instantiate(module, imports);
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if (instance instanceof WebAssembly.Instance) {
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return { instance, module };
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} else {
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return instance;
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}
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}
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}
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async function init(input) {
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if (typeof input === 'undefined') {
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input = import.meta.url.replace(/\.js$/, '_bg.wasm');
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}
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const imports = {};
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if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
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input = fetch(input);
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}
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const { instance, module } = await load(await input, imports);
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wasm = instance.exports;
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init.__wbindgen_wasm_module = module;
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return wasm;
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}
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export default init;
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