differentiate freedraw config based on input type

This commit is contained in:
dwelle
2025-06-27 14:07:12 +02:00
parent d9c85ff18f
commit 3c07ff358a
2 changed files with 28 additions and 9 deletions

View File

@ -6,20 +6,38 @@ import getStroke from "perfect-freehand";
import type { StrokeOptions } from "perfect-freehand";
import type { ExcalidrawFreeDrawElement } from "./types";
import type { ExcalidrawFreeDrawElement, PointerType } from "./types";
export const DRAWING_CONFIGS = {
export const DRAWING_CONFIGS: Record<
PointerType | "default",
{ streamline: number; simplify: number }
> = {
default: {
streamline: 0.35,
simplify: 0.1,
},
// for optimal performance, we use a lower streamline and simplify
stylus: {
streamline: 0.35,
mouse: {
streamline: 0.6,
simplify: 0.1,
},
pen: {
// for optimal performance, we use a lower streamline and simplify
streamline: 0.2,
simplify: 0.1,
},
touch: {
streamline: 0.65,
simplify: 0.1,
},
} as const;
export const getFreedrawConfig = (eventType: string | null | undefined) => {
return (
DRAWING_CONFIGS[(eventType as PointerType | null) || "default"] ||
DRAWING_CONFIGS.default
);
};
/**
* Calculates simulated pressure based on velocity between consecutive points.
* Fast movement (large distances) -> lower pressure

View File

@ -233,6 +233,7 @@ import {
isLineElement,
isSimpleArrow,
DRAWING_CONFIGS,
getFreedrawConfig,
} from "@excalidraw/element";
import type { LocalPoint, Radians } from "@excalidraw/math";
@ -7475,6 +7476,8 @@ class App extends React.Component<AppProps, AppState> {
const simulatePressure = event.pressure === 0.5 || event.pressure === 0;
const freedrawConfig = getFreedrawConfig(event.pointerType);
const element = newFreeDrawElement({
type: elementType,
x: gridX,
@ -7491,10 +7494,8 @@ class App extends React.Component<AppProps, AppState> {
drawingConfigs: {
fixedStrokeWidth: this.state.currentItemFixedStrokeWidth,
streamline:
window.h?.debugFreedraw?.streamline ??
DRAWING_CONFIGS.default.streamline,
simplify:
window.h?.debugFreedraw?.simplify ?? DRAWING_CONFIGS.default.simplify,
window.h?.debugFreedraw?.streamline ?? freedrawConfig.streamline,
simplify: window.h?.debugFreedraw?.simplify ?? freedrawConfig.simplify,
},
locked: false,
frameId: topLayerFrame ? topLayerFrame.id : null,