* Introducing fractional indices as part of `element.index`
* Ensuring invalid fractional indices are always synchronized with the array order
* Simplifying reconciliation based on the fractional indices
* Moving reconciliation inside the `@excalidraw/excalidraw` package
---------
Co-authored-by: Marcel Mraz <marcel@excalidraw.com>
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* new collision api
* isPointOnShape
* removed redundant code
* new collision methods in app
* curve shape takes starting point
* clean up geometry
* curve rotation
* freedraw
* inside curve
* improve ellipse inside check
* ellipse distance func
* curve inside
* include frame name bounds
* replace previous private methods for getting elements at x,y
* arrow bound text hit detection
* keep iframes on top
* remove dependence on old collision methods from app
* remove old collision functions
* move some hit functions outside of app
* code refactor
* type
* text collision from inside
* fix context menu test
* highest z-index collision
* fix 1px away binding test
* strictly less
* remove unused imports
* lint
* 'ignore' resize flipping test
* more lint fix
* skip 'flips while resizing' test
* more test
* fix merge errors
* fix selection in resize test
* added a bit more comment
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* Changed Assistant metrics to the corrrect ones from OS/2 table
* Adding more information about font metrics
* Adding branded types to avoid future mistakes
* fix: remove dependency of t from clipboard and image
* pass errorMessage to copyTextToSystemClipboard where needed
* wrap copyTextToSystemClipboard and rethrow translated error in caller
* review fix
* typo
* fix: remove scene hack from export.ts as its not needed anymore
* remove
* pass elementsMap to getContainingFrame
* remove unused `mapElementIds` param
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* fix: make LinearElementEditor independent of scene
* more fixes
* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable
* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params
* fix lint
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* fix: remove scene from getElementAbsoluteCoords and dependent functions and use elementsMap
* lint
* fix
* use non deleted elements where possible
* use non deleted elements map in actions
* pass elementsMap instead of array to elementOverlapsWithFrame
* lint
* fix
* pass elementsMap to getElementsCorners
* pass elementsMap to getEligibleElementsForBinding
* pass elementsMap in bindOrUnbindSelectedElements and unbindLinearElements
* pass elementsMap in elementsAreInFrameBounds,elementOverlapsWithFrame,isCursorInFrame,getElementsInResizingFrame
* pass elementsMap in getElementsWithinSelection, getElementsCompletelyInFrame, isElementContainingFrame, getElementsInNewFrame
* pass elementsMap to getElementWithTransformHandleType
* pass elementsMap to getVisibleGaps, getMaximumGroups,getReferenceSnapPoints,snapDraggedElements
* lint
* pass elementsMap to bindTextToShapeAfterDuplication,bindLinearElementToElement,getTextBindableContainerAtPosition
* revert changes for bindTextToShapeAfterDuplication
* fix: remove t and allow name to be nullable
* pass name as required prop
* remove Unnamed
* pass name to excalidrawPlus as well for better type safe
* render once we have excalidrawAPI to avoid defaulting
* rename `getAppName` -> `getName` (temporary)
* stop preventing editing filenames when `props.name` supplied
* keep `name` as optional param for export functions
* keep `appState.name` on `props.name` state separate
* fix lint
* assertive first
* fix lint
* Add TODO
---------
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
* move the existing example to with-script-in-browser
* Add example with next js app router
* disable ssr for excalidraw client comp
* typo
* update output dir
* don't include nextjs example in tsconfig
* remove meta.json
* lint
* remove example.ts
* port
* move the examples outside packages and use the deps as workspaces in examples
* update gitignore
* fix example
* update path of build dir
* fix
* fix scripts
* try local path
* fix
* update commands
* fix
* fix
* fix script
* skip ts
* disable ts
* add vercel.json
* install
* update tsconfig
* fix lint
* remove console.log
* lets see if this works
* revert
* remove ts nocheck
* add types and some utils in nextjs example
* fix types
* updatw example and remove nextjs dynamic syntax so we don't import excal twice
* move both examples to workspaces and create generic example to be used by browser and next js both
* copy the static assets to nextjs
* fix ts config
* render custom menu items
* fix custom footer
* fix types in browser example
* use regular imports for importing excal and import it using dynamic next js in app router instead
* Add example for pages router
* fix css discrepancies
* fix css
* configure output dir
* fix
* fix css
* rename to with-nextjs
* move components to examples/excalidraw/components
* build: Welcome ESM and Bye Bye UMD
* remove package
* create unbundled esm build
* update script for example
* fix typo
* dummy commit
* update autorelease script to build esm
* revert dummy commit
* move react, react-dom and testing library to dev dependencies
* remove entry.js, publicPath and yarn install:deps script
* fix
* upgrade esbuild to fix glob import error for locales
* remove webpack chunk names as thats not needed anymore
* marking the code sideeffects free
* make the library tree-shakeable and move fonts to fonts directory
* allow side effects for css, scss files
* remove tree-shaking
* comment code for tree shaking
* move to vite for example
* bye bye webpack
* ignore ts
* separate build and output dir
* use esbuild for creating bundle for example
* update output dir
* lint
* create browser dev build with source maps and prod with minification
* add dev and prod builds for bundler
* lint
* update script
* remove await
* load prod build
* create minified build in dist
* prod and dev builds using export field
* remove import.meta
* dummy
* define import.meta prod and dev
* fix
* export types
* add types field
* typo
* lint
* Update scripts/buildPackage.js
* move types inside export
* newline
* feat: move utils to utils package and make @excalidraw/utils a workspace
* remove esm and update types path
* remove esm script
* fix package.json and yarn.lock
* update path
* fix
* fix lint and test
* build: move build process and excalidraw-app dependencies in its own package.json
* fix
* fix public path
* move bug-issue-template to excalidraw-app
* make env vars accessible in excalidraw app
* update build script
* install when building
* add ts ignore
* fix build-version script
* update config in vercel.json
* add vercel config for example
* fix vercel config
* update install script in vercel
* update install script in lint.yml
* update install script in test workflows
* push locales to locales folder pwa
* add favicons to manifest
* move react to peer deps in editor
* fix ts
* Enable vite intellisense
* add global.d.ts for excalidraw-app
* remove console.log
* remove react, react-dom and vite from excalidraw-app deps
* increase size limit
* fix: umd build so it can be used in browser
* fix lint
* increase size limit
* update changelog
* use json.stringify for env preact variable so its accessible as string
* update changelog
* build: support preact
* add log
* Simplify the config and generate prod and dev builds for preact
* update changelog
* remove logs
* use env variable so its available during build time
* update cl
* fix
* feat: integrate mermaidToExcalidraw
* create mermaid to excal dialog
* allow mermaid syntax and export in preview
* fix
* fix webpack config
* fix markdown error by using named export
* center preview
* set elements as selected when inserted onto canvas
* persist mermaid data to storage
* store canvas data in refs
* load mermaid lazily
* tweak design
* compute width, height correctly for arrows
* fix undefined vertex issue
* add mermaid icon in dropdown
* add a note in dialog
* reset preview when error
* show error in preview when error
* show mermaid error messgae react way
* design tweaks
* add example and docs link
* fix
* tweak design to remove scroll bar
* show a spinner unless mermaid loaded
* regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated
* tweak
* add option to transform viewport to scene coords in transform api
* make opts optional and use 100% zoom when inserting to canvas
* fix arrow bindings in safari and firefox
* fix elements insert position and viewport centering
* fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates.
* defer rendering the preview
* tweak text
* fix tests
* remove only
* make design responsive
* fix: show extra tools dropdown in mobile
* fix mobile css
* width auto
* upgrade mermaid-to-excalidraw
* don't pass appState in deps as its not used
* upgrade mermaid-to-excalidraw to fix firefox issue
* use types from mermaid-to-excalidraw
* upgrade mermaid-to-excalidraw
* use stable version of mermaid-to-excalidraw
* upgrade mermaid-to-excalidraw
* fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu
* use i18n
* better api
* enable test coverage in ui
* Add tests
* use common utils to update and get text editor
* updgrade mermaid-to-excalidraw to support sequence diagrams
* fix test
* don't update arrow container height anytime in when redrawing text bounding box
* increase size limit
* increase size limit of vendor to 900kb
* use openDialog for mermaid
* upgrade mermaid-to-excalidraw
* update frame id post generation
* upgrade mermaid-to-excalidraw to add entity codes support
* update size limit
* upgrade mermaid-to-excalidraw package with frame api changes
* upgrade mermaid-to-excalidraw to remove directive and use config
* don't highlight mermaid tool and remove unused api setSelection
* stop using loading state to update text area
* move some styling to scss
* review fixes
* use modifiedTableIcon props and remove stale snap
* css
* dialog css
* fix snap
* use dialog border
* change mermaidToExcalidrawLib to state
* better styling of errors
* make modal bigger
* fix mobile
* update snaps
* fix icon color
* fix dark mode insert button color
* horizontally center spinner
* render canvas conditionally on loaded state
* rd tweaks
* tweak class names
* remove max height
* typo in example
* upgrade mermaid-to-excalidraw
* simplify error state
* fix height & overflow on vertical breakpoint
* fix lint
* show errors in overlay
* set textarea font family
* reduce opacity
* update snap
* upgrade to mermaid 0.1.2
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* update frame id post generation
* support frames via programmatic API
* fix types
* add test for frames
* throw error when element doesn't exist
* naming tweaks
* update the api to use children
* consider max of frame dimensions and calculated bounds of elements
* consider bound elements in frame api
* feat: regenerate ids by default when using transform api and also update bindings by 0.5px to avoid possible overlapping
* type
* increase limit as some past PR(s) increased the bundle size
* review fixes
* update changelog
@ -82,7 +85,7 @@ We'll be adding these features as drop-in plugins for the npm package in the fut
## Quick start
Install the [Excalidraw npm package](https://www.npmjs.com/package/@excalidraw/excalidraw):
**Note:** following instructions are for installing the Excalidraw [npm package](https://www.npmjs.com/package/@excalidraw/excalidraw) when integrating Excalidraw into your own app. To run the repository locally for development, please refer to our [Development Guide](https://docs.excalidraw.com/docs/introduction/development).
Here is a [complete list](https://github.com/excalidraw/excalidraw/blob/master/src/components/mainMenu/DefaultItems.tsx) of the default items.
Here is a [complete list](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/components/mainMenu/DefaultItems.tsx) of the default items.
@ -80,7 +80,7 @@ A given tab trigger button that switches to a given sidebar tab. It must be rend
| `className` | `string` | No | |
| `style` | `React.CSSProperties` | No | |
You can use the [`ref.toggleSidebar({ name: "custom" })`](/docs/@excalidraw/excalidraw/api/props/ref#toggleSidebar) api to control the sidebar, but we export a trigger button to make UI use cases easier.
You can use the [`ref.toggleSidebar({ name: "custom" })`](/docs/@excalidraw/excalidraw/api/props/excalidraw-api#toggleSidebar) api to control the sidebar, but we export a trigger button to make UI use cases easier.
@ -37,7 +37,7 @@ Defaults to `THEME.LIGHT` unless passed in `initialData.appState.theme`
### MIME_TYPES
[`MIME_TYPES`](https://github.com/excalidraw/excalidraw/blob/master/src/constants.ts#L101) contains all the mime types supported by `Excalidraw`.
[`MIME_TYPES`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/constants.ts#L101) contains all the mime types supported by `Excalidraw`.
We support a simplified API to make it easier to generate Excalidraw elements programmatically. This API is in beta and subject to change before stable. You can check the [PR](https://github.com/excalidraw/excalidraw/pull/6546) for more details.
For this purpose we introduced a new type [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133). This is the simplified version of [`ExcalidrawElement`](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L134) type with the minimum possible attributes so that creating elements programmatically is much easier (especially for cases like binding arrows or creating text containers).
For this purpose we introduced a new type [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133). This is the simplified version of [`ExcalidrawElement`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L134) type with the minimum possible attributes so that creating elements programmatically is much easier (especially for cases like binding arrows or creating text containers).
The [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133) can be converted to fully qualified Excalidraw elements by using [`convertToExcalidrawElements`](/docs/@excalidraw/excalidraw/api/excalidraw-element-skeleton#converttoexcalidrawelements).
The [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133) can be converted to fully qualified Excalidraw elements by using [`convertToExcalidrawElements`](/docs/@excalidraw/excalidraw/api/excalidraw-element-skeleton#converttoexcalidrawelements).
| `elements` | [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L137) | | The Excalidraw element Skeleton which needs to be converted to Excalidraw elements. |
| `opts` | `{ regenerateIds: boolean }` | ` {regenerateIds: true}` | By default `id` will be regenerated for all the elements irrespective of whether you pass the `id` so if you don't want the ids to regenerated, you can set this attribute to `false`. |
**_How to use_**
@ -24,13 +28,13 @@ The [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/
import { convertToExcalidrawElements } from "@excalidraw/excalidraw";
```
This function converts the Excalidraw Element Skeleton to excalidraw elements which could be then rendered on the canvas. Hence calling this function is necessary before passing it to APIs like [`initialData`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/initialdata), [`updateScene`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/ref#updatescene) if you are using the Skeleton API
This function converts the Excalidraw Element Skeleton to excalidraw elements which could be then rendered on the canvas. Hence calling this function is necessary before passing it to APIs like [`initialData`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/initialdata), [`updateScene`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/excalidraw-api#updatescene) if you are using the Skeleton API
## Supported Features
### Rectangle, Ellipse, and Diamond
To create these shapes you need to pass its `type` and `x` and `y` coordinates for position. The rest of the attributes are optional_.
To create these shapes you need to pass its `type` and `x` and `y` coordinates for position. The rest of the attributes are optional\_.
For the Skeleton API to work, `convertToExcalidrawElements` needs to be called before passing it to Excalidraw Component via initialData, updateScene or any such API.
@ -67,7 +71,7 @@ function App() {
}
```
You can pass additional [`properties`](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L27) as well to decorate the shapes.
You can pass additional [`properties`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L27) as well to decorate the shapes.
:::info
@ -188,7 +192,7 @@ convertToExcalidrawElements([
### Text Containers
In addition to `type`, `x` and `y` properties, [`label`](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L124C7-L130C59) property is required for text containers. The `text` property in `label` is required, rest of the attributes are optional.
In addition to `type`, `x` and `y` properties, [`label`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L124C7-L130C59) property is required for text containers. The `text` property in `label` is required, rest of the attributes are optional.
If you don't provide the dimensions of container, we calculate it based of the label dimensions.
@ -322,7 +326,7 @@ convertToExcalidrawElements([
### Arrow bindings
To bind arrow to a shape you need to specify its [`start`](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L86) and [`end`](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L54) properties. You need to pass either `type` or `id` property in `start` and `end` properties, rest of the attributes are optional
To bind arrow to a shape you need to specify its [`start`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L86) and [`end`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L54) properties. You need to pass either `type` or `id` property in `start` and `end` properties, rest of the attributes are optional
You can use this prop when you want to access some [Excalidraw APIs](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L616). We expose the below APIs :point_down:
| API | Signature | Usage |
| --- | --- | --- |
| ready | `boolean` | This is set to true once Excalidraw is rendered |
| [readyPromise](#readypromise) | `function` | This promise will be resolved with the api once excalidraw has rendered. This will be helpful when you want do some action on the host app once this promise resolves. For this to work you will have to pass ref as shown [here](#readypromise) |
| [updateScene](#updatescene) | `function` | updates the scene with the sceneData |
| [updateLibrary](#updatelibrary) | `function` | updates the scene with the sceneData |
| [addFiles](#addfiles) | `function` | add files data to the appState |
@ -38,61 +37,22 @@ You can pass a `ref` when you want to access some excalidraw APIs. We expose the
| [setActiveTool](#setactivetool) | `function` | This API can be used to set the active tool |
| [setCursor](#setcursor) | `function` | This API can be used to set customise the mouse cursor on the canvas |
| [resetCursor](#resetcursor) | `function` | This API can be used to reset to default mouse cursor on the canvas |
| [toggleMenu](#togglemenu) | `function` | Toggles specific menus on/off |
| [toggleSidebar](#toggleSidebar) | `function` | Toggles specific sidebar on/off |
| [onChange](#onChange) | `function` | Subscribes to change events |
| [onPointerDown](#onPointerDown) | `function` | Subscribes to `pointerdown` events |
| [onPointerUp](#onPointerUp) | `function` | Subscribes to `pointerup` events |
## readyPromise
:::info The `Ref` support has been removed in v0.17.0 so if you are using refs, please update the integration to use the `excalidrawAPI`.
Additionally `ready` and `readyPromise` from the API have been discontinued. These APIs were found to be superfluous, and as part of the effort to streamline the APIs and maintain simplicity, they were removed in version v0.17.0.
Since plain object is passed as a `ref`, the `readyPromise` is resolved as soon as the component is mounted. Most of the time you will not need this unless you have a specific use case where you can't pass the `ref` in the react way and want to do some action on the host when this promise resolves.
```jsx showLineNumbers
const resolvablePromise = () => {
let resolve;
let reject;
const promise = new Promise((_resolve, _reject) => {
@ -102,9 +62,9 @@ You can use this function to update the scene with the sceneData. It accepts the
| Name | Type | Description |
| --- | --- | --- |
| `elements` | [`ImportedDataState["elements"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L38) | The `elements` to be updated in the scene |
| `appState` | [`ImportedDataState["appState"]`](https://github.com/excalidraw/excalidraw/blob/master/src/data/types.ts#L39) | The `appState` to be updated in the scene. |
| `collaborators` | <code>Map<string, <a href="https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L37">Collaborator></a></code> | The list of collaborators to be updated in the scene. |
| `elements` | [`ImportedDataState["elements"]`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/types.ts#L38) | The `elements` to be updated in the scene |
| `appState` | [`ImportedDataState["appState"]`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/types.ts#L39) | The `appState` to be updated in the scene. |
| `collaborators` | <code>Map<string, <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L37">Collaborator></a></code> | The list of collaborators to be updated in the scene. |
| `commitToHistory` | `boolean` | Implies if the `history (undo/redo)` should be recorded. Defaults to `false`. |
@ -181,7 +141,7 @@ You can use this function to update the library. It accepts the below attributes
| Name | Type | Default | Description |
| --- | --- | --- | --- |
| `libraryItems` | [LibraryItemsSource](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L249) | \_ | The `libraryItems` to be replaced/merged with current library |
| `libraryItems` | [LibraryItemsSource](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L249) | \_ | The `libraryItems` to be replaced/merged with current library |
| `merge` | boolean | `false` | Whether to merge with existing library items. |
| `prompt` | boolean | `false` | Whether to prompt user for confirmation. |
| `openLibraryMenu` | boolean | `false` | Keep the library menu open after library is updated. |
@ -229,7 +189,7 @@ function App() {
</button>
<Excalidraw
ref={(api) => setExcalidrawAPI(api)}
// initial data retrieved from https://github.com/excalidraw/excalidraw/blob/master/dev-docs/src/initialData.js
// initial data retrieved from https://github.com/excalidraw/excalidraw/blob/master/dev-docs/packages/excalidraw/initialData.js
@ -328,7 +288,7 @@ Scroll the nearest element out of the elements supplied to the center of the vie
| Attribute | type | default | Description |
| --- | --- | --- | --- |
| target | [ExcalidrawElement](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L115) | [ExcalidrawElement[]](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L115) | All scene elements | The element(s) to scroll to. |
| target | [ExcalidrawElement](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L115) | [ExcalidrawElement[]](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L115) | All scene elements | The element(s) to scroll to. |
| opts.fitToContent | boolean | false | Whether to fit the elements to viewport by automatically changing zoom as needed. Note that the zoom range is between 10%-100%. |
| opts.fitToViewport | boolean | false | Similar to fitToContent but the zoom range is not limited. If elements are smaller than the viewport, zoom will go above 100%. |
| opts.viewportZoomFactor | number | 0.7 | when fitToViewport=true, how much screen should the content cover, between 0.1 (10%) and 1 (100%) |
@ -376,7 +336,7 @@ The unique id of the excalidraw component. This can be used to identify the exca
| `type` | [ToolType](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L91) | `selection` | The tool type which should be set as active tool. When setting `image` as active tool, the insertion onto canvas when using image tool is disabled by default, so you can enable it by setting `insertOnCanvasDirectly` to `true` |
| `locked` | `boolean` | `false` | Indicates whether the the active tool should be locked. It behaves the same way when using the `lock` tool in the editor interface |
## setCursor
@ -421,3 +392,51 @@ This API is especially useful when you render a custom [`<Sidebar/>`](/docs/@exc
```
This API can be used to reset to default mouse cursor.
## onChange
```tsx
(
callback: (
elements: readonly ExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
) => void
) => () => void
```
Subscribes to change events, similar to [`props.onChange`](/docs/@excalidraw/excalidraw/api/props#onchange).
This helps to load Excalidraw with `initialData`. It must be an object or a [promise](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/Promise) which resolves to an object containing the below optional fields.
| Name | Type | Description |
| --- | --- | --- |
| `elements` | [ExcalidrawElement[]](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114) | The `elements` with which `Excalidraw` should be mounted. |
| `appState` | [AppState](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L95) | The `AppState` with which `Excalidraw` should be mounted. |
| `elements` | [ExcalidrawElement[]](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114) | The `elements` with which `Excalidraw` should be mounted. |
| `appState` | [AppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95) | The `AppState` with which `Excalidraw` should be mounted. |
| `scrollToContent` | `boolean` | This attribute indicates whether to `scroll` to the nearest element to center once `Excalidraw` is mounted. By default, it will not scroll the nearest element to the center. Make sure you pass `initialData.appState.scrollX` and `initialData.appState.scrollY` when `scrollToContent` is false so that scroll positions are retained |
| `libraryItems` | [LibraryItems](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L247) | Promise<[LibraryItems](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L200)> | This library items with which `Excalidraw` should be mounted. |
| `files` | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L82) | The `files` added to the scene. |
| `libraryItems` | [LibraryItems](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L247) | Promise<[LibraryItems](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L200)> | This library items with which `Excalidraw` should be mounted. |
| `files` | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L82) | The `files` added to the scene. |
You might want to use this when you want to load excalidraw with some initial elements and app state.
| [`initialData`](/docs/@excalidraw/excalidraw/api/props/initialdata) | `object` | `null` | <code>Promise<object | null></code> | `null` | The initial data with which app loads. |
| [`ref`](/docs/@excalidraw/excalidraw/api/props/ref) | `object` | _ | `Ref` to be passed to Excalidraw |
| [`initialData`](/docs/@excalidraw/excalidraw/api/props/initialdata) | `object` | `null` | <code>Promise<object | null></code> | `null` | The initial data with which app loads. |
| [`excalidrawAPI`](/docs/@excalidraw/excalidraw/api/props/excalidraw-api) | `function` | _ | Callback triggered with the excalidraw api once rendered |
| [`isCollaborating`](#iscollaborating) | `boolean` | _ | This indicates if the app is in `collaboration` mode |
| [`onChange`](#onchange) | `function` | _ | This callback is triggered whenever the component updates due to any change. This callback will receive the excalidraw `elements` and the current `app state`. |
| [`onPointerUpdate`](#onpointerupdate) | `function` | _ | Callback triggered when mouse pointer is updated. |
@ -23,7 +23,7 @@ All `props` are *optional*.
| [`libraryReturnUrl`](#libraryreturnurl) | `string` | _ | What URL should [libraries.excalidraw.com](https://libraries.excalidraw.com) be installed to |
| [`theme`](#theme) | `"light"` | `"dark"` | `"light"` | The theme of the Excalidraw component |
| [`name`](#name) | `string` | | Name of the drawing |
| [`UIOptions`](/docs/@excalidraw/excalidraw/api/props/ui-options) | `object` | [DEFAULT UI OPTIONS](https://github.com/excalidraw/excalidraw/blob/master/src/constants.ts#L151) | To customise UI options. Currently we support customising [`canvas actions`](#canvasactions) |
| [`UIOptions`](/docs/@excalidraw/excalidraw/api/props/ui-options) | `object` | [DEFAULT UI OPTIONS](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/constants.ts#L151) | To customise UI options. Currently we support customising [`canvas actions`](/docs/@excalidraw/excalidraw/api/props/ui-options#canvasactions) |
| [`detectScroll`](#detectscroll) | `boolean` | `true` | Indicates whether to update the offsets when nearest ancestor is scrolled. |
| [`handleKeyboardGlobally`](#handlekeyboardglobally) | `boolean` | `false` | Indicates whether to bind the keyboard events to document. |
| [`autoFocus`](#autofocus) | `boolean` | `false` | indicates whether to focus the Excalidraw component on page load |
@ -33,11 +33,11 @@ All `props` are *optional*.
### Storing custom data on Excalidraw elements
Beyond attributes that Excalidraw elements already support, you can store `custom` data on each `element` in a `customData` object. The type of the attribute is [`Record<string, any>`](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L66) and is optional.
Beyond attributes that Excalidraw elements already support, you can store `custom` data on each `element` in a `customData` object. The type of the attribute is [`Record<string, any>`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L66) and is optional.
You can use this to add any extra information you need to keep track of.
You can add `customData` to elements when passing them as [`initialData`](/docs/@excalidraw/excalidraw/api/props/initialdata), or using [`updateScene`](/docs/@excalidraw/excalidraw/api/props/ref#updatescene) / [`updateLibrary`](/docs/@excalidraw/excalidraw/api/props/ref#updatelibrary) afterwards.
You can add `customData` to elements when passing them as [`initialData`](/docs/@excalidraw/excalidraw/api/props/initialdata), or using [`updateScene`](/docs/@excalidraw/excalidraw/api/props/excalidraw-api#updatescene) / [`updateLibrary`](/docs/@excalidraw/excalidraw/api/props/excalidraw-api#updatelibrary) afterwards.
```js showLineNumbers
{
@ -59,11 +59,11 @@ Every time component updates, this callback if passed will get triggered and has
(excalidrawElements, appState, files) => void;
```
1. `excalidrawElements`: Array of [excalidrawElements](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114) in the scene.
1. `excalidrawElements`: Array of [excalidrawElements](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114) in the scene.
2. `appState`: [AppState](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L95) of the scene.
2. `appState`: [AppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95) of the scene.
3. `files`: The [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L64) which are added to the scene.
3. `files`: The [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L64) which are added to the scene.
Here you can try saving the data to your backend or local storage for example.
@ -79,22 +79,30 @@ This callback is triggered when mouse pointer is updated.
2.`button`: The position of the button. This will be one of `["down", "up"]`
3.`pointersMap`: [`pointers`](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L131) map of the scene
3.`pointersMap`: [`pointers`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L131) map of the scene
```js
(exportedElements, appState, canvas) => void
```
1. `exportedElements`: An array of [non deleted elements](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L87) which needs to be exported.
2. `appState`: [AppState](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L95) of the scene.
1. `exportedElements`: An array of [non deleted elements](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L87) which needs to be exported.
2. `appState`: [AppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95) of the scene.
3. `canvas`: The `HTMLCanvasElement` of the scene.
### onPointerDown
This prop if passed will be triggered on pointer down events and has the below signature.
@ -110,7 +118,11 @@ This prop if passed will be triggered when canvas is scrolled and has the below
This callback is triggered if passed when something is pasted into the scene. You can use this callback in case you want to do something additional when the paste event occurs.
This callback must return a `boolean` value or a [promise](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/Promise) which resolves to a boolean value.
@ -123,7 +135,7 @@ This callback if supplied will get triggered when the library is updated and has
@ -136,8 +148,11 @@ It is invoked with empty items when user clears the library. You can use this ca
This prop if passed will be triggered when clicked on `link`. To handle the redirect yourself (such as when using your own router for internal links), you must call `event.preventDefault()`.
Determines the `language` of the UI. It should be one of the [available language codes](https://github.com/excalidraw/excalidraw/blob/master/src/i18n.ts#L14). Defaults to `en` (English). We also export default language and supported languages which you can import as shown below.
Determines the `language` of the UI. It should be one of the [available language codes](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/i18n.ts#L14). Defaults to `en` (English). We also export default language and supported languages which you can import as shown below.
```js
import { defaultLang, languages } from "@excalidraw/excalidraw";
@ -176,34 +191,34 @@ import { defaultLang, languages } from "@excalidraw/excalidraw";
This prop indicates whether the app is in `view mode`. When supplied, the value takes precedence over *intialData.appState.viewModeEnabled*, the `view mode` will be fully controlled by the host app, and users won't be able to toggle it from within the app.
This prop indicates whether the app is in `view mode`. When supplied, the value takes precedence over _intialData.appState.viewModeEnabled_, the `view mode` will be fully controlled by the host app, and users won't be able to toggle it from within the app.
### zenModeEnabled
This prop indicates whether the app is in `zen mode`. When supplied, the value takes precedence over *intialData.appState.zenModeEnabled*, the `zen mode` will be fully controlled by the host app, and users won't be able to toggle it from within the app.
This prop indicates whether the app is in `zen mode`. When supplied, the value takes precedence over _intialData.appState.zenModeEnabled_, the `zen mode` will be fully controlled by the host app, and users won't be able to toggle it from within the app.
### gridModeEnabled
This prop indicates whether the shows the grid. When supplied, the value takes precedence over *intialData.appState.gridModeEnabled*, the grid will be fully controlled by the host app, and users won't be able to toggle it from within the app.
This prop indicates whether the shows the grid. When supplied, the value takes precedence over _intialData.appState.gridModeEnabled_, the grid will be fully controlled by the host app, and users won't be able to toggle it from within the app.
### libraryReturnUrl
If supplied, this URL will be used when user tries to install a library from [libraries.excalidraw.com](https://libraries.excalidraw.com).
Defaults to *window.location.origin + window.location.pathname*. To install the libraries in the same tab from which it was opened, you need to set `window.name` (to any alphanumeric string) — if it's not set it will open in a new tab.
Defaults to _window.location.origin + window.location.pathname_. To install the libraries in the same tab from which it was opened, you need to set `window.name` (to any alphanumeric string) — if it's not set it will open in a new tab.
### theme
This prop controls Excalidraw's theme. When supplied, the value takes precedence over *intialData.appState.theme*, the theme will be fully controlled by the host app, and users won't be able to toggle it from within the app unless *UIOptions.canvasActions.toggleTheme* is set to `true`, in which case the `theme` prop will control Excalidraw's default theme with ability to allow theme switching (you must take care of updating the `theme` prop when you detect a change to `appState.theme` from the [onChange](#onchange) callback).
This prop controls Excalidraw's theme. When supplied, the value takes precedence over _intialData.appState.theme_, the theme will be fully controlled by the host app, and users won't be able to toggle it from within the app unless _UIOptions.canvasActions.toggleTheme_ is set to `true`, in which case the `theme` prop will control Excalidraw's default theme with ability to allow theme switching (you must take care of updating the `theme` prop when you detect a change to `appState.theme` from the [onChange](#onchange) callback).
You can use [`THEME`](/docs/@excalidraw/excalidraw/api/utils#theme) to specify the theme.
### name
This prop sets the `name` of the drawing which will be used when exporting the drawing. When supplied, the value takes precedence over *intialData.appState.name*, the `name` will be fully controlled by host app and the users won't be able to edit from within Excalidraw.
This prop sets the `name` of the drawing which will be used when exporting the drawing. When supplied, the value takes precedence over _intialData.appState.name_, the `name` will be fully controlled by host app and the users won't be able to edit from within Excalidraw.
This is an optional property. By default we support a handful of well-known sites. You may allow additional sites or disallow the default ones by supplying a custom validator. If you pass `true`, all URLs will be allowed. You can also supply a list of hostnames, RegExp (or list of RegExp objects), or a function. If the function returns `undefined`, the built-in validator will be used.
Supplying a list of hostnames (with or without `www.`) is the preferred way to allow a specific list of domains.
Supplying a list of hostnames (with or without `www.`) is the preferred way to allow a specific list of domains.
This prop can be used to customise UI of Excalidraw. Currently we support customising [`canvasActions`](#canvasactions), [`dockedSidebarBreakpoint`](#dockedsidebarbreakpoint) and [`welcomeScreen`](#welcmescreen).
This prop can be used to customise UI of Excalidraw. Currently we support customising [`canvasActions`](#canvasactions), [`dockedSidebarBreakpoint`](#dockedsidebarbreakpoint) [`welcomeScreen`](#welcmescreen) and [`tools`](#tools).
@ -55,7 +55,7 @@ If `UIOptions.canvasActions.export` is `false` the export button will not be ren
## dockedSidebarBreakpoint
This prop indicates at what point should we break to a docked, permanent sidebar. If not passed it defaults to [`MQ_RIGHT_SIDEBAR_MAX_WIDTH_PORTRAIT`](https://github.com/excalidraw/excalidraw/blob/master/src/constants.ts#L161).
This prop indicates at what point should we break to a docked, permanent sidebar. If not passed it defaults to [`MQ_RIGHT_SIDEBAR_MAX_WIDTH_PORTRAIT`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/constants.ts#L161).
If the _width_ of the _excalidraw_ container exceeds _dockedSidebarBreakpoint_, the sidebar will be `dockable` and the button to `dock` the sidebar will be shown
If user choses to `dock` the sidebar, it will push the right part of the UI towards the left, making space for the sidebar as shown below.
@ -70,3 +70,12 @@ function App() {
);
}
```
## tools
This `prop` controls the visibility of the tools in the editor.
Currently you can control the visibility of `image` tool via this prop.
| Prop | Type | Default | Description |
| --- | --- | --- | --- |
| image | boolean | true | Decides whether `image` tool should be visible.
| `elements` | [Excalidraw Element []](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114) | | The elements to be exported to canvas. |
| `appState` | [AppState](https://github.com/excalidraw/excalidraw/blob/master/src/packages/utils.ts#L23) | [Default App State](https://github.com/excalidraw/excalidraw/blob/master/src/appState.ts#L17) | The app state of the scene. |
| `elements` | [Excalidraw Element []](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114) | | The elements to be exported to canvas. |
| `appState` | [AppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/packages/utils.ts#L23) | [Default App State](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/appState.ts#L17) | The app state of the scene. |
| [`getDimensions`](#getdimensions) | `function` | _ | A function which returns the `width`, `height`, and optionally `scale` (defaults to `1`), with which canvas is to be exported. |
| `maxWidthOrHeight` | `number` | _ | The maximum `width` or `height` of the exported image. If provided, `getDimensions` is ignored. |
| `files` | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L59) | _ | The files added to the scene. |
| `files` | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L59) | _ | The files added to the scene. |
| `exportPadding` | `number` | `10` | The `padding` to be added on canvas. |
| elements | [Excalidraw Element []](https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114) | | The elements to exported as `svg `|
| appState | [AppState](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L95) | [defaultAppState](https://github.com/excalidraw/excalidraw/blob/master/src/appState.ts#L11) | The `appState` of the scene |
| elements | [Excalidraw Element []](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114) | | The elements to exported as `svg `|
| appState | [AppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95) | [defaultAppState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/appState.ts#L11) | The `appState` of the scene |
| exportPadding | number | 10 | The `padding` to be added on canvas |
| files | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L64) | undefined | The `files` added to the scene. |
| files | [BinaryFiles](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L64) | undefined | The `files` added to the scene. |
This function returns a promise which resolves to `svg` of the exported drawing.
@ -164,7 +164,7 @@ This function returns a promise which resolves to `svg` of the exported drawing.
import { restoreAppState } from "@excalidraw/excalidraw";
```
This function will make sure all the `keys` have appropriate `values` in [appState](https://github.com/excalidraw/excalidraw/blob/master/src/types.ts#L95) and if any key is missing, it will be set to its `default` value.
This function will make sure all the `keys` have appropriate `values` in [appState](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95) and if any key is missing, it will be set to its `default` value.
When `localAppState` is supplied, it's used in place of values that are missing (`undefined`) in `appState` instead of the defaults.
Use this as a way to not override user's defaults if you persist them.
@ -29,16 +29,16 @@ You can pass `null` / `undefined` if not applicable.
| `elements` | <a href="https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114">ImportedDataState["elements"]</a> | The `elements` to be restored |
| [`localElements`](#localelements) | <a href="https://github.com/excalidraw/excalidraw/blob/master/src/element/types.ts#L114">ExcalidrawElement[]</a> | null | undefined | When `localElements` are supplied, they are used to ensure that existing restored elements reuse `version` (and increment it), and regenerate `versionNonce`. |
| `elements` | <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ImportedDataState["elements"]</a> | The `elements` to be restored |
| [`localElements`](#localelements) | <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement[]</a> | null | undefined | When `localElements` are supplied, they are used to ensure that existing restored elements reuse `version` (and increment it), and regenerate `versionNonce`. |
| [`opts`](#opts) | `Object` | The extra optional parameter to configure restored elements
#### localElements
@ -70,15 +70,15 @@ Parameter `refreshDimensions` indicates whether we should also `recalculate` tex
See [`restoreAppState()`](https://github.com/excalidraw/excalidraw/blob/master/src/packages/excalidraw/README.md#restoreAppState) about `localAppState`, and [`restoreElements()`](https://github.com/excalidraw/excalidraw/blob/master/src/packages/excalidraw/README.md#restoreElements) about `localElements`.
See [`restoreAppState()`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/packages/excalidraw/README.md#restoreAppState) about `localAppState`, and [`restoreElements()`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/packages/excalidraw/README.md#restoreElements) about `localElements`.
**_How to use_**
@ -93,7 +93,7 @@ This function makes sure elements and state is set to appropriate values and set
@ -8,7 +8,7 @@ These are pure Javascript functions exported from the @excalidraw/excalidraw [`@
### serializeAsJSON
Takes the scene elements and state and returns a JSON string. `Deleted` elements as well as most properties from `AppState` are removed from the resulting JSON. (see [`serializeAsJSON()`](https://github.com/excalidraw/excalidraw/blob/master/src/data/json.ts#L42) source for details).
Takes the scene elements and state and returns a JSON string. `Deleted` elements as well as most properties from `AppState` are removed from the resulting JSON. (see [`serializeAsJSON()`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/json.ts#L42) source for details).
If you want to overwrite the `source` field in the `JSON` string, you can set `window.EXCALIDRAW_EXPORT_SOURCE` to the desired value.
@ -16,8 +16,8 @@ If you want to overwrite the `source` field in the `JSON` string, you can set `w
| `useI18n` | [`() => { langCode, t }`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/i18n.ts#L15) |
```js
import { defaultLang, languages, useI18n } from "@excalidraw/excalidraw";
@ -383,3 +386,94 @@ function App() {
);
}
```
### getCommonBounds
This util can be used to get the common bounds of the passed elements.
**_Signature_**
```ts
getCommonBounds(
elements: readonly ExcalidrawElement[]
): readonly [
minX: number,
minY: number,
maxX: number,
maxY: number,
]
```
**_How to use_**
```js
import { getCommonBounds } from "@excalidraw/excalidraw";
```
### elementsOverlappingBBox
To filter `elements` that are inside, overlap, or contain the `bounds` rectangle.
The bounds check is approximate and does not precisely follow the element's shape. You can also supply `errorMargin` which effectively makes the `bounds` larger by that amount.
This API has 3 `type`s of operation: `overlap`, `contain`, and `inside`:
- `overlap` - filters elements that are overlapping or inside bounds.
- `contain` - filters elements that are inside bounds or bounds inside elements.
- `inside` - filters elements that are inside bounds.
import { elementsOverlappingBBox } from "@excalidraw/excalidraw";
```
### isElementInsideBBox
Lower-level API than `elementsOverlappingBBox` to check if a single `element` is inside `bounds`. If `eitherDirection=true`, returns `true` if `element` is fully inside `bounds` rectangle, or vice versa. When `false`, it returns `true` only for the former case.
@ -21,7 +21,7 @@ Most notably, you can customize the primary colors, by overriding these variable
- `--color-primary-light`
- `--color-primary-contrast-offset` — a slightly darker (in light mode), or lighter (in dark mode) `--color-primary` color to fix contrast issues (see [Chubb illusion](https://en.wikipedia.org/wiki/Chubb_illusion)). It will fall back to `--color-primary` if not present.
For a complete list of variables, check [theme.scss](https://github.com/excalidraw/excalidraw/blob/master/src/css/theme.scss), though most of them will not make sense to override.
For a complete list of variables, check [theme.scss](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/css/theme.scss), though most of them will not make sense to override.
@ -13,7 +13,7 @@ To start the example app using the `@excalidraw/excalidraw` package, follow the
1. Install the dependencies
```bash
cd src/packages/excalidraw && yarn
cd packages/excalidraw && yarn
```
2. Start the example app
@ -43,7 +43,7 @@ Once the version is released `@excalibot` will post a comment with the release v
To release the next stable version follow the below steps:
```bash
yarn prerelease version
yarn prerelease:excalidraw
```
You need to pass the `version` for which you want to create the release. This will make the changes needed before making the release like updating `package.json`, `changelog` and more.
@ -51,7 +51,7 @@ You need to pass the `version` for which you want to create the release. This wi
No, Excalidraw package doesn't come with collaboration built in, since the implementation is specific to each host app. We expose APIs which you can use to communicate with Excalidraw which you can use to implement it. You can check our own implementation [here](https://github.com/excalidraw/excalidraw/blob/master/src/excalidraw-app/index.tsx). Here is a [detailed answer](https://github.com/excalidraw/excalidraw/discussions/3879#discussioncomment-1110524) on how you can achieve the same.
No, Excalidraw package doesn't come with collaboration built in, since the implementation is specific to each host app. We expose APIs which you can use to communicate with Excalidraw which you can use to implement it. You can check our own implementation [here](https://github.com/excalidraw/excalidraw/blob/master/excalidraw-app/index.tsx). Here is a [detailed answer](https://github.com/excalidraw/excalidraw/discussions/3879#discussioncomment-1110524) on how you can achieve the same.
### Turning off Aggressive Anti-Fingerprinting in Brave browser
@ -18,7 +18,7 @@ We strongly recommend turning it off. You can follow the steps below on how to d
2. Once opened, look for **Aggressively Block Fingerprinting**
@ -31,6 +31,17 @@ We strongly recommend turning it off. You can follow the steps below on how to d
If disabling this setting doesn't fix the display of text elements, please consider opening an [issue](https://github.com/excalidraw/excalidraw/issues/new) on our GitHub, or message us on [Discord](https://discord.gg/UexuTaE).
### ReferenceError: process is not defined
When using `vite` or any build tools, you will have to make sure the `process` is accessible as we are accessing `process.env.IS_PREACT` to decide whether to use `preact` build.
Since Vite removes env variables by default, you can update the vite config to ensure its available :point_down:
Since _Excalidraw_ doesn't support server side rendering, you should render the component once the host is `mounted`.
Since Excalidraw doesn't support `server side rendering` so it should be rendered only on `client`. The way to achieve this in next.js is using `next.js dynamic import`.
The following workflow shows one way how to render Excalidraw on Next.js. We'll add more detailed and alternative Next.js examples, soon.
If you want to only import `Excalidraw` component you can do :point_down:
However the above component only works for named component exports. If you want to import some util / constant or something else apart from Excalidraw, then this approach will not work. Instead you can write a wrapper over Excalidraw and import the wrapper dynamically.
If you are using `pages router` then importing the wrapper dynamically would work, where as if you are using `app router` then you will have to also add `useClient` directive on top of the file in addition to dynamically importing the wrapper as shown :point_down:
Here is a [source code](https://github.com/excalidraw/excalidraw/tree/master/examples/excalidraw/with-nextjs) for the example with app and pages router. You you can try it out [here](https://excalidraw-package-example-with-nextjs-gh6smrdnq-excalidraw.vercel.app/).
The `types` are available at `@excalidraw/excalidraw/types`, you can view [example for typescript](https://codesandbox.io/s/excalidraw-types-9h2dm)
### Preact
Since we support `umd` build ships with `react/jsx-runtime` and `react-dom/client` inlined with the package. This conflicts with `Preact` and hence the build doesn't work directly with `Preact`.
However we have shipped a separate build for `Preact` so if you are using `Preact` you need to set `process.env.IS_PREACT` to `true` to use the `Preact` build.
Once the above `env` variable is set, you will be able to use the package in `Preact` as well.
:::info
When using `vite` or any build tools, you will have to make sure the `process` is accessible as we are accessing `process.env.IS_PREACT` to decide whether to use `preact` build.
Since Vite removes env variables by default, you can update the vite config to ensure its available :point_down:
```
define: {
"process.env.IS_PREACT": JSON.stringify("true"),
},
```
:::
## Browser
To use it in a browser directly:
@ -99,7 +205,7 @@ import TabItem from "@theme/TabItem";
@ -38,9 +38,9 @@ Add the diagram type in switch case in [`parseMermaid`](https://github.com/excal
## Writing the Excalidraw Skeleton Convertor
With the completion of previous step, we have all the data, now we need to transform it so to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133) format.
With the completion of previous step, we have all the data, now we need to transform it so to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133) format.
Similar to [`FlowChartToExcalidrawSkeletonConverter`](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/converter/types/flowchart.ts#L24), you have to write the `{{diagramType}}ToExcalidrawSkeletonConverter` which parses the data received in previous step and returns the [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133).
Similar to [`FlowChartToExcalidrawSkeletonConverter`](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/converter/types/flowchart.ts#L24), you have to write the `{{diagramType}}ToExcalidrawSkeletonConverter` which parses the data received in previous step and returns the [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133).
Thats it, you have added the new diagram type 🥳, now lets test it out!
We use `diagram.parser.yy` attribute to parse the data. If you want to know more about how the `diagram.parse.yy` attribute looks like, you can check it [here](https://github.com/mermaid-js/mermaid/blob/00d06c7282a701849793680c1e97da1cfdfcce62/packages/mermaid/src/diagrams/flowchart/flowDb.js#L768), however for scope of flowchart we are using **3** APIs from this parser to compute `vertices`, `edges` and `clusters` as we need these data to transform to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133C13-L133C38).
We use `diagram.parser.yy` attribute to parse the data. If you want to know more about how the `diagram.parse.yy` attribute looks like, you can check it [here](https://github.com/mermaid-js/mermaid/blob/00d06c7282a701849793680c1e97da1cfdfcce62/packages/mermaid/src/diagrams/flowchart/flowDb.js#L768), however for scope of flowchart we are using **3** APIs from this parser to compute `vertices`, `edges` and `clusters` as we need these data to transform to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133C13-L133C38).
For computing `vertices` and `edge`s lets consider the below svg generated by mermaid
@ -42,7 +42,7 @@ Considering the same example this is the response from the API
}
}
```
The dimensions and position is missing in this response and we need that to transform to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133C13-L133C38), for this we have our own parser [`parseVertex`](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/parseMermaid.ts#L178) which takes the above response and uses the `svg` together to compute position, dimensions and cleans up the response.
The dimensions and position is missing in this response and we need that to transform to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133C13-L133C38), for this we have our own parser [`parseVertex`](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/parseMermaid.ts#L178) which takes the above response and uses the `svg` together to compute position, dimensions and cleans up the response.
The final output from `parseVertex` looks like :point_down:
@ -55,11 +55,11 @@ If you want to understand how flowchart parser works, you can navigate to [Flowc
## Converting to ExcalidrawElementSkeleton
Now we have all the data, we just need to transform it to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133C13-L133C38) API so it can be rendered in Excalidraw.
Now we have all the data, we just need to transform it to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133C13-L133C38) API so it can be rendered in Excalidraw.
For this we have `converters` which takes the parsed mermaid data and gives back the Excalidraw Skeleton.
For Unsupported types, we have already mentioned above that we convert it to `dataURL` and return the ExcalidrawImageSkeleton.
For supported types, currently only flowchart, we have [flowchartConverter](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/converter/types/flowchart.ts#L24) which parses the data and converts to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133C13-L133C38).
For supported types, currently only flowchart, we have [flowchartConverter](https://github.com/excalidraw/mermaid-to-excalidraw/blob/master/src/converter/types/flowchart.ts#L24) which parses the data and converts to [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/transform.ts#L133C13-L133C38).
Frames should be ordered where frame children come first, followed by the frame element itself:
```
[
other_element,
frame1_child1,
frame1_child2,
frame1,
other_element,
frame2_child1,
frame2_child2,
frame2,
other_element,
...
]
```
If not ordered correctly, the editor will still function, but the elements may not be rendered and clipped correctly. Further, the renderer relies on this ordering for performance optimizations.
@ -52,15 +52,6 @@ Make sure the title starts with a semantic prefix:
- **chore**: Other changes that don't modify src or test files
- **revert**: Reverts a previous commit
### Changelog
Add a brief description of your pull request to the changelog located here: [changelog](https://github.com/excalidraw/excalidraw/blob/master/CHANGELOG.md)
Notes:
- Make sure to prepend to the section corresponding with the semantic prefix you selected in the title
- Link to your pull request - this will require updating the CHANGELOG _after_ creating the pull request
### Testing
Once you submit your pull request it will automatically be tested. Be sure to check the results of the test and fix any issues that arise.
This is a [Next.js](https://nextjs.org/) project bootstrapped with [`create-next-app`](https://github.com/vercel/next.js/tree/canary/packages/create-next-app).
## Getting Started
First, run the development server:
```bash
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
```
Open [http://localhost:3000](http://localhost:3005) with your browser to see the result.
You can start editing the page by modifying `app/page.tsx`. The page auto-updates as you edit the file.
This project uses [`next/font`](https://nextjs.org/docs/basic-features/font-optimization) to automatically optimize and load Inter, a custom Google Font.
## Learn More
To learn more about Next.js, take a look at the following resources:
- [Next.js Documentation](https://nextjs.org/docs) - learn about Next.js features and API.
- [Learn Next.js](https://nextjs.org/learn) - an interactive Next.js tutorial.
You can check out [the Next.js GitHub repository](https://github.com/vercel/next.js/) - your feedback and contributions are welcome!
## Deploy on Vercel
The easiest way to deploy your Next.js app is to use the [Vercel Platform](https://vercel.com/new?utm_medium=default-template&filter=next.js&utm_source=create-next-app&utm_campaign=create-next-app-readme) from the creators of Next.js.
Check out our [Next.js deployment documentation](https://nextjs.org/docs/deployment) for more details.
// The ts config doesn't work with `jsx: preserve" and if updated to `react-jsx` it gets ovewritten by next js throwing ts errors hence I am ignoring build errors until this is fixed.
ignoreBuildErrors:true,
},
// This is needed as in pages router the code for importing types throws error as its outside next js app
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