实现了本地模式

This commit is contained in:
2025-06-23 20:54:33 +08:00
commit 889eb918c0
138 changed files with 6858 additions and 0 deletions

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.gitignore vendored Normal file
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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.metadata Normal file
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "be698c48a6750c8cb8e61c740ca9991bb947aba2"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: android
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: ios
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: linux
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: macos
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: web
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
- platform: windows
create_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
base_revision: be698c48a6750c8cb8e61c740ca9991bb947aba2
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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README.md Normal file
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# frog_game
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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android/.gitignore vendored Normal file
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.example.frog_game"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_11.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.example.frog_game"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="frog_game"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
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package com.example.frog_game
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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android/build.gradle.kts Normal file
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory = rootProject.layout.buildDirectory.dir("../../build").get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
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org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-all.zip

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pluginManagement {
val flutterSdkPath = run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.7.3" apply false
id("org.jetbrains.kotlin.android") version "2.1.0" apply false
}
include(":app")

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ios/.gitignore vendored Normal file
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**/*sync/
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**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
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import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

View File

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"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

49
ios/Runner/Info.plist Normal file
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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Frog Game</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>frog_game</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"

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@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

28
lib/main.dart Normal file
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@ -0,0 +1,28 @@
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'screens/welcome_screen.dart';
void main() {
runApp(const ProviderScope(child: FrogGameApp()));
}
class FrogGameApp extends StatelessWidget {
const FrogGameApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: '青蛙跳井',
debugShowCheckedModeBanner: false,
theme: ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: const Color(0xFF4CAF50),
brightness: Brightness.light,
),
fontFamily: 'PingFang SC',
),
home: const WelcomeScreen(),
);
}
}

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@ -0,0 +1,71 @@
import 'package:freezed_annotation/freezed_annotation.dart';
part 'game_state.freezed.dart';
part 'game_state.g.dart';
enum Player { x, o }
enum GameStatus { playing, xWins, oWins, draw }
@freezed
class GameState with _$GameState {
const factory GameState({
@Default([null, null, null, null, null, null, null, null, null])
List<Player?> board,
@Default(Player.x) Player currentPlayer,
@Default(GameStatus.playing) GameStatus status,
@Default(false) bool isAiMode,
@Default(true) bool isPlayerXHuman,
}) = _GameState;
factory GameState.fromJson(Map<String, dynamic> json) =>
_$GameStateFromJson(json);
}
extension GameStateX on GameState {
/// 检查是否有玩家获胜
GameStatus checkWinStatus() {
// 获胜组合
const winPatterns = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], // 行
[0, 3, 6], [1, 4, 7], [2, 5, 8], // 列
[0, 4, 8], [2, 4, 6], // 对角线
];
for (final pattern in winPatterns) {
final a = board[pattern[0]];
final b = board[pattern[1]];
final c = board[pattern[2]];
if (a != null && a == b && b == c) {
return a == Player.x ? GameStatus.xWins : GameStatus.oWins;
}
}
// 检查平局
if (board.every((cell) => cell != null)) {
return GameStatus.draw;
}
return GameStatus.playing;
}
/// 检查位置是否可以下棋
bool canMakeMove(int index) {
return index >= 0 &&
index < 9 &&
board[index] == null &&
status == GameStatus.playing;
}
/// 获取空位置列表
List<int> get emptyCells {
final empty = <int>[];
for (int i = 0; i < board.length; i++) {
if (board[i] == null) {
empty.add(i);
}
}
return empty;
}
}

View File

@ -0,0 +1,275 @@
// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark
part of 'game_state.dart';
// **************************************************************************
// FreezedGenerator
// **************************************************************************
T _$identity<T>(T value) => value;
final _privateConstructorUsedError = UnsupportedError(
'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models',
);
GameState _$GameStateFromJson(Map<String, dynamic> json) {
return _GameState.fromJson(json);
}
/// @nodoc
mixin _$GameState {
List<Player?> get board => throw _privateConstructorUsedError;
Player get currentPlayer => throw _privateConstructorUsedError;
GameStatus get status => throw _privateConstructorUsedError;
bool get isAiMode => throw _privateConstructorUsedError;
bool get isPlayerXHuman => throw _privateConstructorUsedError;
Map<String, dynamic> toJson() => throw _privateConstructorUsedError;
@JsonKey(ignore: true)
$GameStateCopyWith<GameState> get copyWith =>
throw _privateConstructorUsedError;
}
/// @nodoc
abstract class $GameStateCopyWith<$Res> {
factory $GameStateCopyWith(GameState value, $Res Function(GameState) then) =
_$GameStateCopyWithImpl<$Res, GameState>;
@useResult
$Res call({
List<Player?> board,
Player currentPlayer,
GameStatus status,
bool isAiMode,
bool isPlayerXHuman,
});
}
/// @nodoc
class _$GameStateCopyWithImpl<$Res, $Val extends GameState>
implements $GameStateCopyWith<$Res> {
_$GameStateCopyWithImpl(this._value, this._then);
// ignore: unused_field
final $Val _value;
// ignore: unused_field
final $Res Function($Val) _then;
@pragma('vm:prefer-inline')
@override
$Res call({
Object? board = null,
Object? currentPlayer = null,
Object? status = null,
Object? isAiMode = null,
Object? isPlayerXHuman = null,
}) {
return _then(
_value.copyWith(
board: null == board
? _value.board
: board // ignore: cast_nullable_to_non_nullable
as List<Player?>,
currentPlayer: null == currentPlayer
? _value.currentPlayer
: currentPlayer // ignore: cast_nullable_to_non_nullable
as Player,
status: null == status
? _value.status
: status // ignore: cast_nullable_to_non_nullable
as GameStatus,
isAiMode: null == isAiMode
? _value.isAiMode
: isAiMode // ignore: cast_nullable_to_non_nullable
as bool,
isPlayerXHuman: null == isPlayerXHuman
? _value.isPlayerXHuman
: isPlayerXHuman // ignore: cast_nullable_to_non_nullable
as bool,
)
as $Val,
);
}
}
/// @nodoc
abstract class _$$GameStateImplCopyWith<$Res>
implements $GameStateCopyWith<$Res> {
factory _$$GameStateImplCopyWith(
_$GameStateImpl value,
$Res Function(_$GameStateImpl) then,
) = __$$GameStateImplCopyWithImpl<$Res>;
@override
@useResult
$Res call({
List<Player?> board,
Player currentPlayer,
GameStatus status,
bool isAiMode,
bool isPlayerXHuman,
});
}
/// @nodoc
class __$$GameStateImplCopyWithImpl<$Res>
extends _$GameStateCopyWithImpl<$Res, _$GameStateImpl>
implements _$$GameStateImplCopyWith<$Res> {
__$$GameStateImplCopyWithImpl(
_$GameStateImpl _value,
$Res Function(_$GameStateImpl) _then,
) : super(_value, _then);
@pragma('vm:prefer-inline')
@override
$Res call({
Object? board = null,
Object? currentPlayer = null,
Object? status = null,
Object? isAiMode = null,
Object? isPlayerXHuman = null,
}) {
return _then(
_$GameStateImpl(
board: null == board
? _value._board
: board // ignore: cast_nullable_to_non_nullable
as List<Player?>,
currentPlayer: null == currentPlayer
? _value.currentPlayer
: currentPlayer // ignore: cast_nullable_to_non_nullable
as Player,
status: null == status
? _value.status
: status // ignore: cast_nullable_to_non_nullable
as GameStatus,
isAiMode: null == isAiMode
? _value.isAiMode
: isAiMode // ignore: cast_nullable_to_non_nullable
as bool,
isPlayerXHuman: null == isPlayerXHuman
? _value.isPlayerXHuman
: isPlayerXHuman // ignore: cast_nullable_to_non_nullable
as bool,
),
);
}
}
/// @nodoc
@JsonSerializable()
class _$GameStateImpl implements _GameState {
const _$GameStateImpl({
final List<Player?> board = const [
null,
null,
null,
null,
null,
null,
null,
null,
null,
],
this.currentPlayer = Player.x,
this.status = GameStatus.playing,
this.isAiMode = false,
this.isPlayerXHuman = true,
}) : _board = board;
factory _$GameStateImpl.fromJson(Map<String, dynamic> json) =>
_$$GameStateImplFromJson(json);
final List<Player?> _board;
@override
@JsonKey()
List<Player?> get board {
if (_board is EqualUnmodifiableListView) return _board;
// ignore: implicit_dynamic_type
return EqualUnmodifiableListView(_board);
}
@override
@JsonKey()
final Player currentPlayer;
@override
@JsonKey()
final GameStatus status;
@override
@JsonKey()
final bool isAiMode;
@override
@JsonKey()
final bool isPlayerXHuman;
@override
String toString() {
return 'GameState(board: $board, currentPlayer: $currentPlayer, status: $status, isAiMode: $isAiMode, isPlayerXHuman: $isPlayerXHuman)';
}
@override
bool operator ==(Object other) {
return identical(this, other) ||
(other.runtimeType == runtimeType &&
other is _$GameStateImpl &&
const DeepCollectionEquality().equals(other._board, _board) &&
(identical(other.currentPlayer, currentPlayer) ||
other.currentPlayer == currentPlayer) &&
(identical(other.status, status) || other.status == status) &&
(identical(other.isAiMode, isAiMode) ||
other.isAiMode == isAiMode) &&
(identical(other.isPlayerXHuman, isPlayerXHuman) ||
other.isPlayerXHuman == isPlayerXHuman));
}
@JsonKey(ignore: true)
@override
int get hashCode => Object.hash(
runtimeType,
const DeepCollectionEquality().hash(_board),
currentPlayer,
status,
isAiMode,
isPlayerXHuman,
);
@JsonKey(ignore: true)
@override
@pragma('vm:prefer-inline')
_$$GameStateImplCopyWith<_$GameStateImpl> get copyWith =>
__$$GameStateImplCopyWithImpl<_$GameStateImpl>(this, _$identity);
@override
Map<String, dynamic> toJson() {
return _$$GameStateImplToJson(this);
}
}
abstract class _GameState implements GameState {
const factory _GameState({
final List<Player?> board,
final Player currentPlayer,
final GameStatus status,
final bool isAiMode,
final bool isPlayerXHuman,
}) = _$GameStateImpl;
factory _GameState.fromJson(Map<String, dynamic> json) =
_$GameStateImpl.fromJson;
@override
List<Player?> get board;
@override
Player get currentPlayer;
@override
GameStatus get status;
@override
bool get isAiMode;
@override
bool get isPlayerXHuman;
@override
@JsonKey(ignore: true)
_$$GameStateImplCopyWith<_$GameStateImpl> get copyWith =>
throw _privateConstructorUsedError;
}

View File

@ -0,0 +1,42 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'game_state.dart';
// **************************************************************************
// JsonSerializableGenerator
// **************************************************************************
_$GameStateImpl _$$GameStateImplFromJson(Map<String, dynamic> json) =>
_$GameStateImpl(
board:
(json['board'] as List<dynamic>?)
?.map((e) => $enumDecodeNullable(_$PlayerEnumMap, e))
.toList() ??
const [null, null, null, null, null, null, null, null, null],
currentPlayer:
$enumDecodeNullable(_$PlayerEnumMap, json['currentPlayer']) ??
Player.x,
status:
$enumDecodeNullable(_$GameStatusEnumMap, json['status']) ??
GameStatus.playing,
isAiMode: json['isAiMode'] as bool? ?? false,
isPlayerXHuman: json['isPlayerXHuman'] as bool? ?? true,
);
Map<String, dynamic> _$$GameStateImplToJson(_$GameStateImpl instance) =>
<String, dynamic>{
'board': instance.board.map((e) => _$PlayerEnumMap[e]).toList(),
'currentPlayer': _$PlayerEnumMap[instance.currentPlayer]!,
'status': _$GameStatusEnumMap[instance.status]!,
'isAiMode': instance.isAiMode,
'isPlayerXHuman': instance.isPlayerXHuman,
};
const _$PlayerEnumMap = {Player.x: 'x', Player.o: 'o'};
const _$GameStatusEnumMap = {
GameStatus.playing: 'playing',
GameStatus.xWins: 'xWins',
GameStatus.oWins: 'oWins',
GameStatus.draw: 'draw',
};

View File

@ -0,0 +1,109 @@
import 'dart:math';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../models/game_state.dart';
class GameNotifier extends StateNotifier<GameState> {
GameNotifier() : super(const GameState());
/// 重新开始游戏
void resetGame({bool aiMode = false}) {
state = GameState(isAiMode: aiMode);
}
/// 玩家落子
void makeMove(int index) {
if (!state.canMakeMove(index)) return;
final newBoard = List<Player?>.from(state.board);
newBoard[index] = state.currentPlayer;
final newStatus = state.copyWith(board: newBoard).checkWinStatus();
final nextPlayer = state.currentPlayer == Player.x ? Player.o : Player.x;
state = state.copyWith(
board: newBoard,
currentPlayer: nextPlayer,
status: newStatus,
);
// 如果是AI模式且游戏继续让AI下棋
if (state.isAiMode &&
state.status == GameStatus.playing &&
state.currentPlayer == Player.o) {
_makeAiMove();
}
}
/// AI下棋
void _makeAiMove() {
Future.delayed(const Duration(milliseconds: 500), () {
if (state.status != GameStatus.playing) return;
final aiMove = _getBestMove();
if (aiMove != -1) {
makeMove(aiMove);
}
});
}
/// 获取AI的最佳落子位置使用Minimax算法
int _getBestMove() {
int bestScore = -1000;
int bestMove = -1;
for (int i = 0; i < 9; i++) {
if (state.board[i] == null) {
final newBoard = List<Player?>.from(state.board);
newBoard[i] = Player.o;
final score = _minimax(newBoard, 0, false);
if (score > bestScore) {
bestScore = score;
bestMove = i;
}
}
}
return bestMove;
}
/// Minimax算法实现
int _minimax(List<Player?> board, int depth, bool isMaximizing) {
final tempState = state.copyWith(board: board);
final status = tempState.checkWinStatus();
// 终端状态评估
if (status == GameStatus.oWins) return 10 - depth;
if (status == GameStatus.xWins) return depth - 10;
if (status == GameStatus.draw) return 0;
if (isMaximizing) {
int bestScore = -1000;
for (int i = 0; i < 9; i++) {
if (board[i] == null) {
board[i] = Player.o;
final score = _minimax(board, depth + 1, false);
board[i] = null;
bestScore = max(bestScore, score);
}
}
return bestScore;
} else {
int bestScore = 1000;
for (int i = 0; i < 9; i++) {
if (board[i] == null) {
board[i] = Player.x;
final score = _minimax(board, depth + 1, true);
board[i] = null;
bestScore = min(bestScore, score);
}
}
return bestScore;
}
}
}
final gameProvider = StateNotifierProvider<GameNotifier, GameState>((ref) {
return GameNotifier();
});

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import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../models/game_state.dart';
import '../providers/game_provider.dart';
import '../widgets/game_board.dart';
import '../widgets/victory_dialog.dart';
import '../widgets/game_menu.dart';
class GameScreen extends ConsumerStatefulWidget {
const GameScreen({super.key});
@override
ConsumerState<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends ConsumerState<GameScreen> {
GameStatus? _lastGameStatus;
@override
Widget build(BuildContext context) {
final gameState = ref.watch(gameProvider);
final gameNotifier = ref.read(gameProvider.notifier);
// 监听游戏状态变化,显示获胜弹窗
WidgetsBinding.instance.addPostFrameCallback((_) {
if (_lastGameStatus != gameState.status &&
gameState.status != GameStatus.playing) {
_showVictoryDialog(gameState, gameNotifier);
}
_lastGameStatus = gameState.status;
});
return Scaffold(
body: Stack(
children: [
// 背景图片
Positioned.fill(
child: Image.asset("images/background.jpg", fit: BoxFit.cover),
),
// 内容
SafeArea(
child: Column(
children: [
// AppBar区域
_buildAppBar(context, gameState, gameNotifier),
// 游戏内容
Expanded(
child: Padding(
padding: const EdgeInsets.all(20),
child: Column(
children: [
// 游戏状态信息
_buildGameStatus(gameState),
const SizedBox(height: 20),
// 游戏棋盘 - 更加突出和居中
Expanded(
child: Center(
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 500),
child: const GameBoard(),
),
),
),
const SizedBox(height: 20),
],
),
),
),
],
),
),
],
),
);
}
Widget _buildAppBar(
BuildContext context,
GameState gameState,
GameNotifier gameNotifier,
) {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
decoration: BoxDecoration(
color: Colors.black.withValues(alpha: 0.3),
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.2),
blurRadius: 10,
offset: const Offset(0, 2),
),
],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
const SizedBox(width: 48), // 占位,保持标题居中
const Text(
'🐸 青蛙跳井',
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
IconButton(
onPressed: () => _showGameMenu(context, gameState, gameNotifier),
icon: const Icon(Icons.menu, color: Colors.white, size: 28),
tooltip: '游戏菜单',
),
],
),
);
}
void _showGameMenu(
BuildContext context,
GameState gameState,
GameNotifier gameNotifier,
) {
showModalBottomSheet(
context: context,
backgroundColor: Colors.transparent,
isScrollControlled: true,
builder: (context) => GameMenu(
gameState: gameState,
onRestart: () => gameNotifier.resetGame(aiMode: gameState.isAiMode),
onChangeToAI: () => gameNotifier.resetGame(aiMode: true),
onChangeToHuman: () => gameNotifier.resetGame(aiMode: false),
),
);
}
void _showVictoryDialog(GameState gameState, GameNotifier gameNotifier) {
showDialog(
context: context,
barrierDismissible: false,
builder: (context) => VictoryDialog(
gameStatus: gameState.status,
isAiMode: gameState.isAiMode,
onPlayAgain: () => gameNotifier.resetGame(aiMode: gameState.isAiMode),
onChangeMode: () => gameNotifier.resetGame(aiMode: !gameState.isAiMode),
),
);
}
Widget _buildGameStatus(GameState gameState) {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 12),
decoration: BoxDecoration(
color: Colors.black.withValues(alpha: 0.7),
borderRadius: BorderRadius.circular(15),
border: Border.all(
color: Colors.white.withValues(alpha: 0.3),
width: 1,
),
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.3),
blurRadius: 15,
offset: const Offset(0, 5),
),
],
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (gameState.status == GameStatus.playing) ...[
if (gameState.isAiMode && gameState.currentPlayer == Player.o) ...[
SizedBox(
width: 14,
height: 14,
child: CircularProgressIndicator(
strokeWidth: 2,
valueColor: AlwaysStoppedAnimation<Color>(
Colors.orange.shade400,
),
),
),
const SizedBox(width: 8),
Text(
'AI正在思考...',
style: TextStyle(
fontSize: 16,
color: Colors.orange.shade400,
fontWeight: FontWeight.w600,
),
),
] else ...[
Icon(
gameState.currentPlayer == Player.x
? Icons.close
: Icons.radio_button_unchecked,
color: _getCurrentPlayerColor(gameState),
size: 20,
),
const SizedBox(width: 8),
Text(
'轮到 ${gameState.currentPlayer == Player.x ? "×" : ""} 下棋',
style: TextStyle(
fontSize: 16,
color: Colors.white,
fontWeight: FontWeight.w600,
),
),
],
const SizedBox(width: 15),
Container(
width: 1,
height: 16,
color: Colors.white.withValues(alpha: 0.3),
),
const SizedBox(width: 15),
],
Text(
_getStatusText(gameState),
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.w600,
color: Colors.white,
),
),
],
),
);
}
String _getStatusText(GameState gameState) {
switch (gameState.status) {
case GameStatus.xWins:
return '🎉 × 获胜';
case GameStatus.oWins:
return gameState.isAiMode ? '🤖 AI 获胜' : '🎉 ○ 获胜';
case GameStatus.draw:
return '🤝 平局';
case GameStatus.playing:
return gameState.isAiMode ? '🎮 VS AI' : '👥 双人对战';
}
}
Color _getCurrentPlayerColor(GameState gameState) {
return gameState.currentPlayer == Player.x
? Colors.blue.shade400
: Colors.red.shade400;
}
}

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import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../providers/game_provider.dart';
import 'game_screen.dart';
class WelcomeScreen extends ConsumerWidget {
const WelcomeScreen({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
return Scaffold(
body: Stack(
children: [
// 背景
Positioned.fill(
child: Image.asset("images/background.jpg", fit: BoxFit.cover),
),
// 内容
SafeArea(
child: SingleChildScrollView(
child: ConstrainedBox(
constraints: BoxConstraints(
minHeight:
MediaQuery.of(context).size.height -
MediaQuery.of(context).padding.top -
MediaQuery.of(context).padding.bottom,
),
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const SizedBox(height: 40),
// 游戏标题区域
_buildTitle(),
const SizedBox(height: 60),
// 游戏模式选择
_buildGameModes(context, ref),
const SizedBox(height: 40),
// 版本信息
_buildVersionInfo(),
const SizedBox(height: 20),
],
),
),
),
),
),
],
),
);
}
Widget _buildTitle() {
return Column(
children: [
// 青蛙图标
Container(
width: 100,
height: 100,
decoration: BoxDecoration(
color: Colors.white.withValues(alpha: 0.9),
shape: BoxShape.circle,
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.2),
blurRadius: 20,
offset: const Offset(0, 5),
),
],
),
child: CircleAvatar(
child: Text("🐸", style: TextStyle(fontSize: 50)),
),
),
const SizedBox(height: 30),
// 标题
Container(
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 15),
width: double.infinity,
decoration: BoxDecoration(
color: Colors.black.withValues(alpha: 0.4),
borderRadius: BorderRadius.circular(25),
boxShadow: [
BoxShadow(
color: Colors.white.withValues(alpha: 0.2),
blurRadius: 15,
offset: const Offset(0, 5),
),
],
),
child: Column(
children: [
const Text(
'青蛙跳井',
style: TextStyle(
fontSize: 52,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
],
),
),
],
);
}
Widget _buildGameModes(BuildContext context, WidgetRef ref) {
return Column(
children: [
_buildModeButton(
context: context,
ref: ref,
icon: Icons.smart_toy,
title: '🤖 人机对战',
subtitle: '挑战智能AI测试你的策略',
color: Colors.blue.shade600,
onTap: () => _startGame(context, ref, aiMode: true),
),
const SizedBox(height: 15),
_buildModeButton(
context: context,
ref: ref,
icon: Icons.people,
title: '👥 双人对战',
subtitle: '与朋友面对面对决',
color: Colors.orange.shade600,
onTap: () => _startGame(context, ref, aiMode: false),
),
const SizedBox(height: 15),
_buildModeButton(
context: context,
ref: ref,
icon: Icons.wifi,
title: '🌐 在线对战',
subtitle: '即将推出,敬请期待',
color: Colors.purple.shade600,
onTap: () => _showComingSoon(context),
enabled: false,
),
],
);
}
Widget _buildVersionInfo() {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 15, vertical: 8),
decoration: BoxDecoration(
color: Colors.white.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(20),
),
child: const Text(
'Version 1.0.0',
style: TextStyle(
color: Colors.white,
fontSize: 12,
fontWeight: FontWeight.w500,
),
),
);
}
Widget _buildModeButton({
required BuildContext context,
required WidgetRef ref,
required IconData icon,
required String title,
required String subtitle,
required Color color,
required VoidCallback onTap,
bool enabled = true,
}) {
return Material(
color: Colors.transparent,
child: InkWell(
onTap: enabled ? onTap : null,
borderRadius: BorderRadius.circular(20),
child: Container(
padding: const EdgeInsets.all(20),
decoration: BoxDecoration(
color: enabled
? Colors.white.withValues(alpha: 0.95)
: Colors.white.withValues(alpha: 0.5),
borderRadius: BorderRadius.circular(20),
border: Border.all(
color: enabled
? color.withValues(alpha: 0.3)
: Colors.grey.shade400,
width: 2,
),
boxShadow: enabled
? [
BoxShadow(
color: Colors.black.withValues(alpha: 0.15),
blurRadius: 15,
offset: const Offset(0, 5),
),
]
: null,
),
child: Row(
children: [
Container(
width: 60,
height: 60,
decoration: BoxDecoration(
color: enabled
? color.withValues(alpha: 0.15)
: Colors.grey.shade300,
borderRadius: BorderRadius.circular(15),
),
child: Icon(
icon,
color: enabled ? color : Colors.grey.shade500,
size: 30,
),
),
const SizedBox(width: 20),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
title,
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
color: enabled
? const Color(0xFF2E3A4B)
: Colors.grey.shade500,
),
),
const SizedBox(height: 5),
Text(
subtitle,
style: TextStyle(
fontSize: 14,
color: enabled
? Colors.grey.shade600
: Colors.grey.shade500,
),
),
],
),
),
Icon(
Icons.arrow_forward_ios,
color: enabled ? color : Colors.grey.shade500,
size: 20,
),
],
),
),
),
);
}
void _startGame(BuildContext context, WidgetRef ref, {required bool aiMode}) {
ref.read(gameProvider.notifier).resetGame(aiMode: aiMode);
Navigator.of(context).pushReplacement(
MaterialPageRoute(builder: (context) => const GameScreen()),
);
}
void _showComingSoon(BuildContext context) {
showDialog(
context: context,
builder: (context) => AlertDialog(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)),
title: const Text('🚀 即将推出'),
content: const Text('在线对战功能正在开发中,敬请期待!'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: const Text('确定'),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import '../models/game_state.dart';
import '../providers/game_provider.dart';
class GameBoard extends ConsumerWidget {
const GameBoard({super.key});
@override
Widget build(BuildContext context, WidgetRef ref) {
final gameState = ref.watch(gameProvider);
final gameNotifier = ref.read(gameProvider.notifier);
return Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(20),
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.1),
blurRadius: 15,
offset: const Offset(0, 8),
),
],
),
child: ClipRRect(
borderRadius: BorderRadius.circular(20),
child: Container(
color: Colors.white,
padding: const EdgeInsets.all(20),
child: AspectRatio(
aspectRatio: 1,
child: GridView.builder(
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
mainAxisSpacing: 8,
crossAxisSpacing: 8,
),
itemCount: 9,
itemBuilder: (context, index) {
return GameCell(
player: gameState.board[index],
onTap: () => gameNotifier.makeMove(index),
canTap: gameState.canMakeMove(index),
);
},
),
),
),
),
);
}
}
class GameCell extends StatelessWidget {
final Player? player;
final VoidCallback onTap;
final bool canTap;
const GameCell({
super.key,
required this.player,
required this.onTap,
required this.canTap,
});
@override
Widget build(BuildContext context) {
return Material(
color: Colors.transparent,
child: InkWell(
onTap: canTap ? onTap : null,
borderRadius: BorderRadius.circular(12),
child: Container(
decoration: BoxDecoration(
color: _getCellColor(),
borderRadius: BorderRadius.circular(12),
border: Border.all(color: Colors.grey.shade300, width: 2),
),
child: Center(
child: AnimatedSwitcher(
duration: const Duration(milliseconds: 300),
child: _buildPlayerIcon(),
),
),
),
),
);
}
Color _getCellColor() {
if (player == null) {
return canTap ? Colors.grey.shade50 : Colors.grey.shade100;
}
return player == Player.x ? Colors.blue.shade50 : Colors.red.shade50;
}
Widget _buildPlayerIcon() {
if (player == null) {
return const SizedBox.shrink();
}
return TweenAnimationBuilder<double>(
duration: const Duration(milliseconds: 300),
tween: Tween(begin: 0.0, end: 1.0),
builder: (context, value, child) {
return Transform.scale(
scale: value,
child: Icon(
player == Player.x ? Icons.close : Icons.radio_button_unchecked,
size: 40,
color: player == Player.x
? Colors.blue.shade600
: Colors.red.shade600,
),
);
},
);
}
}

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import 'package:flutter/material.dart';
import '../models/game_state.dart';
import '../screens/welcome_screen.dart';
class GameMenu extends StatelessWidget {
final GameState gameState;
final VoidCallback onRestart;
final VoidCallback onChangeToAI;
final VoidCallback onChangeToHuman;
const GameMenu({
super.key,
required this.gameState,
required this.onRestart,
required this.onChangeToAI,
required this.onChangeToHuman,
});
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.symmetric(vertical: 20),
decoration: const BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.vertical(top: Radius.circular(25)),
boxShadow: [
BoxShadow(
color: Colors.black26,
blurRadius: 20,
offset: Offset(0, -5),
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 拖拽指示器
Container(
width: 40,
height: 4,
decoration: BoxDecoration(
color: Colors.grey.shade300,
borderRadius: BorderRadius.circular(2),
),
),
const SizedBox(height: 20),
// 标题
Text(
'游戏菜单',
style: TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
color: Colors.grey.shade800,
),
),
const SizedBox(height: 30),
// 菜单项
_buildMenuItem(
icon: Icons.refresh,
title: '重新开始',
subtitle: '开始新的一局游戏',
color: Colors.green.shade600,
onTap: () {
Navigator.of(context).pop();
onRestart();
},
),
_buildDivider(),
if (!gameState.isAiMode)
_buildMenuItem(
icon: Icons.smart_toy,
title: '切换到人机对战',
subtitle: '挑战智能AI',
color: Colors.blue.shade600,
onTap: () {
Navigator.of(context).pop();
onChangeToAI();
},
)
else
_buildMenuItem(
icon: Icons.people,
title: '切换到双人对战',
subtitle: '与朋友对战',
color: Colors.orange.shade600,
onTap: () {
Navigator.of(context).pop();
onChangeToHuman();
},
),
_buildDivider(),
_buildMenuItem(
icon: Icons.wifi,
title: '在线对战',
subtitle: '即将推出',
color: Colors.purple.shade600,
onTap: () => _showComingSoon(context),
enabled: false,
),
_buildDivider(),
_buildMenuItem(
icon: Icons.home,
title: '返回主菜单',
subtitle: '回到游戏选择界面',
color: Colors.red.shade600,
onTap: () {
Navigator.of(context).pop();
Navigator.of(context).pushReplacement(
MaterialPageRoute(builder: (context) => const WelcomeScreen()),
);
},
),
const SizedBox(height: 10),
],
),
);
}
Widget _buildMenuItem({
required IconData icon,
required String title,
required String subtitle,
required Color color,
required VoidCallback onTap,
bool enabled = true,
}) {
return Material(
color: Colors.transparent,
child: InkWell(
onTap: enabled ? onTap : null,
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 15),
child: Row(
children: [
Container(
width: 50,
height: 50,
decoration: BoxDecoration(
color: enabled
? color.withValues(alpha: 0.1)
: Colors.grey.shade100,
borderRadius: BorderRadius.circular(12),
),
child: Icon(
icon,
color: enabled ? color : Colors.grey.shade400,
size: 24,
),
),
const SizedBox(width: 15),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
title,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w600,
color: enabled
? Colors.grey.shade800
: Colors.grey.shade400,
),
),
const SizedBox(height: 2),
Text(
subtitle,
style: TextStyle(
fontSize: 13,
color: enabled
? Colors.grey.shade600
: Colors.grey.shade400,
),
),
],
),
),
if (enabled)
Icon(
Icons.arrow_forward_ios,
color: Colors.grey.shade400,
size: 16,
),
],
),
),
),
);
}
Widget _buildDivider() {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Divider(height: 1, color: Colors.grey.shade200),
);
}
void _showComingSoon(BuildContext context) {
Navigator.of(context).pop();
showDialog(
context: context,
builder: (context) => AlertDialog(
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)),
title: const Text('🚀 即将推出'),
content: const Text('在线对战功能正在开发中,敬请期待!'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(),
child: const Text('确定'),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import '../models/game_state.dart';
class VictoryDialog extends StatefulWidget {
final GameStatus gameStatus;
final bool isAiMode;
final VoidCallback onPlayAgain;
final VoidCallback onChangeMode;
const VictoryDialog({
super.key,
required this.gameStatus,
required this.isAiMode,
required this.onPlayAgain,
required this.onChangeMode,
});
@override
State<VictoryDialog> createState() => _VictoryDialogState();
}
class _VictoryDialogState extends State<VictoryDialog>
with TickerProviderStateMixin {
late AnimationController _scaleController;
late AnimationController _rotationController;
late Animation<double> _scaleAnimation;
late Animation<double> _rotationAnimation;
@override
void initState() {
super.initState();
_scaleController = AnimationController(
duration: const Duration(milliseconds: 600),
vsync: this,
);
_rotationController = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
_scaleAnimation = CurvedAnimation(
parent: _scaleController,
curve: Curves.elasticOut,
);
_rotationAnimation = Tween<double>(begin: 0, end: 1).animate(
CurvedAnimation(parent: _rotationController, curve: Curves.easeInOut),
);
// 启动动画
_scaleController.forward();
Future.delayed(const Duration(milliseconds: 200), () {
_rotationController.forward();
});
}
@override
void dispose() {
_scaleController.dispose();
_rotationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Dialog(
backgroundColor: Colors.transparent,
child: ScaleTransition(
scale: _scaleAnimation,
child: Container(
padding: const EdgeInsets.all(30),
margin: const EdgeInsets.symmetric(horizontal: 20),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(20),
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.3),
blurRadius: 20,
offset: const Offset(0, 10),
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 动画图标
RotationTransition(
turns: _rotationAnimation,
child: Container(
width: 80,
height: 80,
decoration: BoxDecoration(
color: _getStatusColor().withValues(alpha: 0.1),
shape: BoxShape.circle,
),
child: Icon(
_getStatusIcon(),
size: 40,
color: _getStatusColor(),
),
),
),
const SizedBox(height: 20),
// 标题
Text(
_getTitle(),
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
color: _getStatusColor(),
),
textAlign: TextAlign.center,
),
const SizedBox(height: 10),
// 副标题
Text(
_getSubtitle(),
style: const TextStyle(fontSize: 16, color: Colors.grey),
textAlign: TextAlign.center,
),
const SizedBox(height: 30),
// 按钮
Row(
children: [
Expanded(
child: OutlinedButton.icon(
onPressed: () {
Navigator.of(context).pop();
widget.onChangeMode();
},
icon: Icon(_getModeIcon()),
label: Text(_getModeButtonText()),
style: OutlinedButton.styleFrom(
padding: const EdgeInsets.symmetric(vertical: 12),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
),
),
const SizedBox(width: 15),
Expanded(
child: ElevatedButton.icon(
onPressed: () {
Navigator.of(context).pop();
widget.onPlayAgain();
},
icon: const Icon(Icons.refresh),
label: const Text('再来一局'),
style: ElevatedButton.styleFrom(
backgroundColor: _getStatusColor(),
foregroundColor: Colors.white,
padding: const EdgeInsets.symmetric(vertical: 12),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
),
),
],
),
],
),
),
),
);
}
String _getTitle() {
switch (widget.gameStatus) {
case GameStatus.xWins:
return '🎉 玩家 × 获胜!';
case GameStatus.oWins:
return widget.isAiMode ? '🤖 AI 获胜!' : '🎉 玩家 ○ 获胜!';
case GameStatus.draw:
return '🤝 平局!';
default:
return '';
}
}
String _getSubtitle() {
switch (widget.gameStatus) {
case GameStatus.xWins:
return '恭喜你赢得了这局游戏!';
case GameStatus.oWins:
return widget.isAiMode ? '别灰心,再试一次吧!' : '恭喜获胜者!';
case GameStatus.draw:
return '势均力敌,不分胜负!';
default:
return '';
}
}
IconData _getStatusIcon() {
switch (widget.gameStatus) {
case GameStatus.xWins:
case GameStatus.oWins:
return Icons.emoji_events;
case GameStatus.draw:
return Icons.handshake;
default:
return Icons.help;
}
}
Color _getStatusColor() {
switch (widget.gameStatus) {
case GameStatus.xWins:
return Colors.blue.shade600;
case GameStatus.oWins:
return widget.isAiMode ? Colors.orange.shade600 : Colors.red.shade600;
case GameStatus.draw:
return Colors.green.shade600;
default:
return Colors.grey;
}
}
IconData _getModeIcon() {
return widget.isAiMode ? Icons.people : Icons.smart_toy;
}
String _getModeButtonText() {
return widget.isAiMode ? '双人对战' : 'VS AI';
}
}

1
linux/.gitignore vendored Normal file
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flutter/ephemeral

128
linux/CMakeLists.txt Normal file
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# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "frog_game")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.frog_game")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

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@ -0,0 +1,88 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)

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@ -0,0 +1,11 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
void fl_register_plugins(FlPluginRegistry* registry) {
}

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@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

View File

@ -0,0 +1,23 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)

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@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")

6
linux/runner/main.cc Normal file
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#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}

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@ -0,0 +1,130 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "frog_game");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "frog_game");
}
gtk_window_set_default_size(window, 1280, 720);
gtk_widget_show(GTK_WIDGET(window));
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}

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@ -0,0 +1,18 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_

7
macos/.gitignore vendored Normal file
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@ -0,0 +1,7 @@
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/

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@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@ -0,0 +1,10 @@
//
// Generated file. Do not edit.
//
import FlutterMacOS
import Foundation
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
}

View File

@ -0,0 +1,705 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 54;
objects = {
/* Begin PBXAggregateTarget section */
33CC111A2044C6BA0003C045 /* Flutter Assemble */ = {
isa = PBXAggregateTarget;
buildConfigurationList = 33CC111B2044C6BA0003C045 /* Build configuration list for PBXAggregateTarget "Flutter Assemble" */;
buildPhases = (
33CC111E2044C6BF0003C045 /* ShellScript */,
);
dependencies = (
);
name = "Flutter Assemble";
productName = FLX;
};
/* End PBXAggregateTarget section */
/* Begin PBXBuildFile section */
331C80D8294CF71000263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C80D7294CF71000263BE5 /* RunnerTests.swift */; };
335BBD1B22A9A15E00E9071D /* GeneratedPluginRegistrant.swift in Sources */ = {isa = PBXBuildFile; fileRef = 335BBD1A22A9A15E00E9071D /* GeneratedPluginRegistrant.swift */; };
33CC10F12044A3C60003C045 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC10F02044A3C60003C045 /* AppDelegate.swift */; };
33CC10F32044A3C60003C045 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F22044A3C60003C045 /* Assets.xcassets */; };
33CC10F62044A3C60003C045 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = 33CC10F42044A3C60003C045 /* MainMenu.xib */; };
33CC11132044BFA00003C045 /* MainFlutterWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 33CC11122044BFA00003C045 /* MainFlutterWindow.swift */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
331C80D9294CF71000263BE5 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 33CC10EC2044A3C60003C045;
remoteInfo = Runner;
};
33CC111F2044C79F0003C045 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = 33CC10E52044A3C60003C045 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 33CC111A2044C6BA0003C045;
remoteInfo = FLX;
};
/* End PBXContainerItemProxy section */
/* Begin PBXCopyFilesBuildPhase section */
33CC110E2044A8840003C045 /* Bundle Framework */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 2147483647;
dstPath = "";
dstSubfolderSpec = 10;
files = (
);
name = "Bundle Framework";
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXCopyFilesBuildPhase section */
/* Begin PBXFileReference section */
331C80D5294CF71000263BE5 /* RunnerTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = RunnerTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
331C80D7294CF71000263BE5 /* RunnerTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = RunnerTests.swift; sourceTree = "<group>"; };
333000ED22D3DE5D00554162 /* Warnings.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; path = Warnings.xcconfig; sourceTree = "<group>"; };
335BBD1A22A9A15E00E9071D /* GeneratedPluginRegistrant.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = GeneratedPluginRegistrant.swift; sourceTree = "<group>"; };
33CC10ED2044A3C60003C045 /* frog_game.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "frog_game.app"; sourceTree = BUILT_PRODUCTS_DIR; };
33CC10F02044A3C60003C045 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
33CC10F22044A3C60003C045 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = Assets.xcassets; path = Runner/Assets.xcassets; sourceTree = "<group>"; };
33CC10F52044A3C60003C045 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
33CC10F72044A3C60003C045 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = Info.plist; path = Runner/Info.plist; sourceTree = "<group>"; };
33CC11122044BFA00003C045 /* MainFlutterWindow.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MainFlutterWindow.swift; sourceTree = "<group>"; };
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/* End XCConfigurationList section */
};
rootObject = 33CC10E52044A3C60003C045 /* Project object */;
}

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "frog_game.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "frog_game.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C80D4294CF70F00263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "frog_game.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "frog_game.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@ -0,0 +1,13 @@
import Cocoa
import FlutterMacOS
@main
class AppDelegate: FlutterAppDelegate {
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}

View File

@ -0,0 +1,68 @@
{
"images" : [
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_16.png",
"scale" : "1x"
},
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "2x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "1x"
},
{
"size" : "32x32",
"idiom" : "mac",
"filename" : "app_icon_64.png",
"scale" : "2x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_128.png",
"scale" : "1x"
},
{
"size" : "128x128",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "2x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "1x"
},
{
"size" : "256x256",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_1024.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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