Integrating two-up (#34)
This commit is contained in:
@ -11,6 +11,6 @@ interface Window {
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declare namespace JSX {
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interface IntrinsicElements {
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"pinch-zoom": any
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'pinch-zoom': HTMLAttributes;
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}
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}
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111
src/components/output/custom-els/TwoUp/index.ts
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111
src/components/output/custom-els/TwoUp/index.ts
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@ -0,0 +1,111 @@
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import * as styles from './styles.css';
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import { PointerTracker, Pointer } from '../../../../lib/PointerTracker';
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const legacyClipCompat = 'legacy-clip-compat';
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/**
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* A split view that the user can adjust. The first child becomes
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* the left-hand side, and the second child becomes the right-hand side.
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*/
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export default class TwoUp extends HTMLElement {
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static get observedAttributes () { return [legacyClipCompat]; }
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private readonly _handle = document.createElement('div');
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/**
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* The position of the split in pixels.
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*/
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private _position = 0;
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/**
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* The value of _position when the pointer went down.
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*/
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private _positionOnPointerStart = 0;
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/**
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* Has connectedCallback been called yet?
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*/
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private _everConnected = false;
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constructor () {
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super();
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this._handle.className = styles.twoUpHandle;
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// Watch for children changes.
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// Note this won't fire for initial contents,
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// so _childrenChange is also called in connectedCallback.
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new MutationObserver(() => this._childrenChange())
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.observe(this, { childList: true });
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// Watch for pointers on the handle.
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const pointerTracker: PointerTracker = new PointerTracker(this._handle, {
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start: (_, event) => {
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// We only want to track 1 pointer.
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if (pointerTracker.currentPointers.length === 1) return false;
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event.preventDefault();
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this._positionOnPointerStart = this._position;
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return true;
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},
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move: () => {
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this._pointerChange(
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pointerTracker.startPointers[0],
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pointerTracker.currentPointers[0]
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);
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}
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});
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}
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connectedCallback () {
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this._childrenChange();
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if (!this._everConnected) {
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// Set the initial position of the handle.
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requestAnimationFrame(() => {
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const bounds = this.getBoundingClientRect();
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this._position = bounds.width / 2;
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this._setPosition();
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});
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this._everConnected = true;
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}
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}
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/**
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* If true, this element works in browsers that don't support clip-path (Edge).
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* However, this means you'll have to set the height of this element manually.
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*/
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get noClipPathCompat () {
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return this.hasAttribute(legacyClipCompat);
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}
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set noClipPathCompat (val: boolean) {
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if (val) {
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this.setAttribute(legacyClipCompat, '');
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} else {
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this.removeAttribute(legacyClipCompat);
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}
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}
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/**
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* Called when element's child list changes
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*/
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private _childrenChange () {
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// Ensure the handle is the last child.
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// The CSS depends on this.
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if (this.lastElementChild !== this._handle) {
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this.appendChild(this._handle);
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}
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}
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/**
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* Called when a pointer moves.
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*/
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private _pointerChange (startPoint: Pointer, currentPoint: Pointer) {
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const bounds = this.getBoundingClientRect();
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this._position = this._positionOnPointerStart + (currentPoint.clientX - startPoint.clientX);
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// Clamp position to element bounds.
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this._position = Math.max(0, Math.min(this._position, bounds.width));
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this._setPosition();
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}
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private _setPosition () {
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this.style.setProperty('--split-point', `${this._position}px`);
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}
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}
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customElements.define('two-up', TwoUp);
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16
src/components/output/custom-els/TwoUp/missing-types.d.ts
vendored
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16
src/components/output/custom-els/TwoUp/missing-types.d.ts
vendored
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@ -0,0 +1,16 @@
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declare interface CSSStyleDeclaration {
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willChange: string | null;
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}
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// TypeScript, you make me sad.
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// https://github.com/Microsoft/TypeScript/issues/18756
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interface Window {
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PointerEvent: typeof PointerEvent;
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Touch: typeof Touch;
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}
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declare namespace JSX {
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interface IntrinsicElements {
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"two-up": HTMLAttributes
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}
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}
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61
src/components/output/custom-els/TwoUp/styles.css
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61
src/components/output/custom-els/TwoUp/styles.css
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@ -0,0 +1,61 @@
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two-up {
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display: grid;
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position: relative;
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--split-point: 0;
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}
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two-up > * {
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/* Overlay all children on top of each other, and let
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two-up's layout contain all of them. */
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grid-area: 1/1;
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}
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two-up[legacy-clip-compat] > :not(.twoUpHandle) {
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position: absolute;
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}
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.twoUpHandle {
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touch-action: none;
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position: relative;
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width: 10px;
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background: red;
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transform: translateX(var(--split-point)) translateX(-50%);
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will-change: transform;
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}
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.twoUpHandle::after {
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content: '';
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display: block;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 80px;
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height: 40px;
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background: red;
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border-radius: 20px;
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}
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two-up > :nth-child(1):not(.twoUpHandle) {
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-webkit-clip-path: inset(0 calc(100% - var(--split-point)) 0 0);
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clip-path: inset(0 calc(100% - var(--split-point)) 0 0);
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}
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two-up > :nth-child(2):not(.twoUpHandle) {
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-webkit-clip-path: inset(0 0 0 var(--split-point));
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clip-path: inset(0 0 0 var(--split-point));
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}
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/*
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Even in legacy-clip-compat, prefer clip-path if it's supported.
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It performs way better in Safari.
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*/
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@supports not ((clip-path: inset(0 0 0 var(--split-point))) or (-webkit-clip-path: inset(0 0 0 var(--split-point)))) {
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two-up[legacy-clip-compat] > :nth-child(1):not(.twoUpHandle) {
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clip: rect(auto var(--split-point) auto auto);
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}
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two-up[legacy-clip-compat] > :nth-child(2):not(.twoUpHandle) {
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clip: rect(auto auto auto var(--split-point));
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}
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}
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@ -1,6 +1,10 @@
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import { h, Component } from 'preact';
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import PinchZoom from './custom-els/PinchZoom';
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import './custom-els/PinchZoom';
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import './custom-els/TwoUp';
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import * as style from './style.scss';
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import { bind } from '../../lib/util';
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import { twoUpHandle } from './custom-els/TwoUp/styles.css';
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type Props = {
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img: ImageBitmap
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@ -10,34 +14,89 @@ type State = {};
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export default class App extends Component<Props, State> {
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state: State = {};
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canvas?: HTMLCanvasElement;
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canvasLeft?: HTMLCanvasElement;
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canvasRight?: HTMLCanvasElement;
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pinchZoomLeft?: PinchZoom;
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pinchZoomRight?: PinchZoom;
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retargetedEvents = new WeakSet<Event>();
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constructor() {
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super();
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}
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updateCanvas(img: ImageBitmap) {
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if (!this.canvas) return;
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const ctx = this.canvas.getContext('2d');
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if (!ctx) return;
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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ctx.drawImage(img, 0, 0);
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updateCanvases(img: ImageBitmap) {
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for (const [i, canvas] of [this.canvasLeft, this.canvasRight].entries()) {
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if (!canvas) throw Error('Missing canvas');
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const ctx = canvas.getContext('2d');
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if (!ctx) throw Error('Expected 2d canvas context');
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if (i === 1) {
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// This is temporary, to show the images are different
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ctx.filter = 'hue-rotate(180deg)';
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(img, 0, 0);
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}
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}
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componentDidMount() {
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this.updateCanvas(this.props.img);
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this.updateCanvases(this.props.img);
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}
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componentDidUpdate({ img }: Props) {
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if (img !== this.props.img) this.updateCanvas(this.props.img);
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if (img !== this.props.img) this.updateCanvases(this.props.img);
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}
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@bind
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onPinchZoomLeftChange(event: Event) {
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if (!this.pinchZoomRight || !this.pinchZoomLeft) throw Error('Missing pinch-zoom element');
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this.pinchZoomRight.setTransform({
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scale: this.pinchZoomLeft.scale,
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x: this.pinchZoomLeft.x,
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y: this.pinchZoomLeft.y
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});
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}
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/**
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* We're using two pinch zoom elements, but we want them to stay in sync. When one moves, we
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* update the position of the other. However, this is tricky when it comes to multi-touch, when
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* one finger is on one pinch-zoom, and the other finger is on the other. To overcome this, we
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* redirect all relevant pointer/touch/mouse events to the first pinch zoom element.
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*
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* @param event Event to redirect
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*/
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@bind
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onRetargetableEvent(event: Event) {
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const targetEl = event.target as HTMLElement;
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if (!this.pinchZoomLeft) throw Error('Missing pinch-zoom element');
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// If the event is on the handle of the two-up, let it through.
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if (targetEl.closest('.' + twoUpHandle)) return;
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// If we've already retargeted this event, let it through.
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if (this.retargetedEvents.has(event)) return;
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// Stop the event in its tracks.
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event.stopImmediatePropagation();
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event.preventDefault();
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// Clone the event & dispatch
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// Some TypeScript trickery needed due to https://github.com/Microsoft/TypeScript/issues/3841
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const clonedEvent = new (event.constructor as typeof Event)(event.type, event);
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this.retargetedEvents.add(clonedEvent);
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this.pinchZoomLeft.dispatchEvent(clonedEvent);
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}
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render({ img }: Props, { }: State) {
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return (
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<div>
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<pinch-zoom>
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<canvas class={style.outputCanvas} ref={c => this.canvas = c as HTMLCanvasElement} width={img.width} height={img.height} />
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</pinch-zoom>
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<two-up
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// Event redirecting. See onRetargetableEvent.
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onTouchStartCapture={this.onRetargetableEvent}
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onTouchEndCapture={this.onRetargetableEvent}
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onTouchMoveCapture={this.onRetargetableEvent}
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onPointerDownCapture={this.onRetargetableEvent}
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onMouseDownCapture={this.onRetargetableEvent}
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onWheelCapture={this.onRetargetableEvent}
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>
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<pinch-zoom onChange={this.onPinchZoomLeftChange} ref={p => this.pinchZoomLeft = p as PinchZoom}>
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<canvas class={style.outputCanvas} ref={c => this.canvasLeft = c as HTMLCanvasElement} width={img.width} height={img.height} />
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</pinch-zoom>
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<pinch-zoom ref={p => this.pinchZoomRight = p as PinchZoom}>
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<canvas class={style.outputCanvas} ref={c => this.canvasRight = c as HTMLCanvasElement} width={img.width} height={img.height} />
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</pinch-zoom>
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</two-up>
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<p>And that's all the app does so far!</p>
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</div>
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);
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22
src/missing-types.d.ts
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22
src/missing-types.d.ts
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@ -0,0 +1,22 @@
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// PRs to fix this:
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// https://github.com/developit/preact/pull/1101
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// https://github.com/developit/preact/pull/1102
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declare namespace JSX {
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type PointerEventHandler = EventHandler<PointerEvent>;
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interface DOMAttributes {
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onTouchStartCapture?: TouchEventHandler;
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onTouchEndCapture?: TouchEventHandler;
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onTouchMoveCapture?: TouchEventHandler;
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onPointerDownCapture?: PointerEventHandler;
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onMouseDownCapture?: MouseEventHandler;
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onWheelCapture?: WheelEventHandler;
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}
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}
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interface CanvasRenderingContext2D {
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filter: string;
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}
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