36 Commits

Author SHA1 Message Date
be037754ce Update imagequant 2021-06-08 10:43:33 -04:00
6a4982bf4c Update imagequant 2021-06-04 08:52:46 -04:00
426f31e548 Upgrade Emscripten to 2.0.21
Few notes:
 - Lots of deprecated SIMD intrinsic warnings & errors in JPEG-XL -> Highway; had to suppress erorrs to make project build.
 - Moved couple of common link flags to cpp.Dockerfile (note: can't move `EXPORT_ES6` otherwise `configure` will fail).
 - MODULARIZE=1 is no longer necessary and implied by EXPORT_ES6.
 - EXPORT_NAME=... is no longer necessary in EXPORT_ES6.
 - Changed visdif to also use EXPORT_ES6 and ENVIRONMENT=node instead of generic JS.
2021-06-02 17:03:14 +01:00
e6916575b7 Remove no-op variable in imagequant Makefile
One more follow-up...
2021-01-22 15:30:41 +00:00
92ade727aa Fix browser version of imagequant (#947)
Fix Makefile compiling same file twice and overriding the correct browser version (ENVIRONMENT=$(ENVIRONMENT)) with Node.js one (ENVIRONMENT=node).

Looks like this was introduced by accident in 33d60658cd.

Fixes #946.
2021-01-22 13:13:18 +00:00
b4329c5bed Rebuild codecs (#935) 2021-01-18 12:29:38 +00:00
33d60658cd Makefile review 2020-12-08 17:55:49 +00:00
45fe4d2917 Add node version for imagequant 2020-12-05 20:23:35 +00:00
56e10b3aa2 Rollup build 2020-11-19 11:00:23 +00:00
dfee848a39 Update example.html (#827)
rawImage is a Uint8ClampedArray and doesn't have width and height property.
2020-09-16 07:42:32 +01:00
d4f8b7f38b Add LICENSES to codecs 2020-08-21 13:44:36 +01:00
1a26057452 Switch from napa to curl
Instead of using 127 deps brought by napa just to download the one dependency we actually care about, just use curl & tar directly from Makefile.
2020-07-30 13:28:41 +01:00
d1cff7d84e Consolidate C++ builds
Use a shared base image with fixed Emscripten version, autotools and optimisation flags for all C++ codecs.

Additionally, move build commands for codecs themselves to Makefile - they're already platform-specific, and Make allows for better caching and parallelisation that custom ad-hoc scripts.

This is essentially same as #777 but for C++.
2020-07-28 18:05:09 +01:00
e342766cbf Switch vals to thread_locals
It's not possible to share them across threads, so in case we decide to use multithreading in the future, it's best to mark them as thread_local right away, even if it's a no-op right now.
2020-07-28 16:35:00 +01:00
f1cd6a87da Update JS/Wasm 2020-07-28 16:35:00 +01:00
93cbe557cd Simplify memory management for other C++ codecs 2020-07-28 16:35:00 +01:00
97931bad22 C++ify imagequant memory management 2020-07-28 16:35:00 +01:00
1f35c40d3f Create Uint8ClampedArray from C++ 2020-07-28 16:35:00 +01:00
c39383333f Localize variables in imagequant 2020-07-28 16:35:00 +01:00
1ae93b527c Revert docker run --rm change 2020-05-13 19:39:27 +01:00
a95cb740bf Format C / C++ with Chromium style 2020-05-13 19:39:27 +01:00
de543b3206 Further speed improvements
- Store Emscripten cache inside node_modules/.em_cache. Docker image ships without LTO libs, so Emscripten has to rebuild stdlibs on every build otherwise.
 - Merge webp_enc + webp_dec build scripts. Core libwebp library is same in both cases, so there's no point in storing and building two copies of it.
2020-05-13 19:39:27 +01:00
1542bfb7fd Tweak up compile flags
- Remove unnecessary `-x c++`.
 - Improve rebuild speed by caching:
   - Remove `-f` from `autoreconf` to reuse generated configure scripts.
   - Remove `--rm` from `docker run` to avoid rebuilding Emscripten stdlib.
   - Add `-C` to `./configure` to reuse stored information about `emcc`.
   - Remove `rm -rf build` from WebP encoder/decoder.
2020-05-13 19:39:27 +01:00
d3252bb1bb Add LTO for C++ builds (#755)
* Add LTO for C++ builds

This didn't have much effect on fastcomp builds, but provides further size savings with new LLVM backend we switched to in #750 (and fixes the MozJPEG size regression from the same PR).

In the future we won't need to pass `--llvm-lto 1` explicitly, but latest Emscripten Docker image doesn't contain the Emscripten version with the necessary fixes for this.

* Delete build.log

Co-authored-by: Jake Archibald <jaffathecake@gmail.com>
2020-05-05 11:54:28 +01:00
27ae47117e Leverage make -j to parallelise C++ builds
We've been running each Make command in a single thread, resulting in fairly slow builds for C++ codecs.

This change instead runs all `make` invocations with `-j` defaulting to number of cores (retrieved via `nproc`).

On my machine Docker uses a VM configured to 4 cores out of 8 available. This change brings total build time for C++ codecs down from 10m28s to 7m5s (~3.5 minutes difference).

Note (1): I've converted imagequant builds to use built-in `make` as well to leverage this parallelisation and future-proof build script.
Note (2): we don't need to do the same for Rust, since Cargo parallelises builds by default.
2020-05-01 16:42:41 +01:00
7da3f07333 Switch to Emscripten upstream
Looks like we've been stuck on Emscripten fastcomp backend, misssing out on all new optimisations between LLVM 6 and LLVM 11 and going via slow asm.js pipeline when building.

This changes Docker images for Emscripten projects to point to emscripten-upstream instead and commits the updated artifacts.
2020-05-01 15:00:10 +01:00
3f7274a6ac update builds using docker 2020-04-15 13:38:09 -07:00
d7fb0d9b40 Remove unneeded compile flags from imagequant 2020-02-28 13:03:51 -08:00
6aeaae6160 Closure all the things 2020-02-27 09:44:28 -08:00
f6106650b5 Pin dependencies 2018-12-13 13:20:33 +00:00
577c77cc30 Codecs cleanup (#189)
* Update imagequant processor

* Update mozjpeg encoder

* Update optipng encoder

* Update webp decoder

* Update webp encoder

* Remove old codec build tasks

* Add warning about docker image updates
2018-10-12 10:53:33 +01:00
e3b1b08424 Make WebP decoder use memory views (#145)
* Make WebP decoder use memory views

* Update webp_dec README

* Port quantizer to memory views as well
2018-08-21 13:29:53 +01:00
ef4094885e Easter egg (#123)
* lol zx quant

* Adding ZX option

* Improving colour selection so we don't end up with the same colour twice. Also fixing a bug with the colour conflict resolution.

* Putting it behind a konami code

* Better comments

* Adding comment

* Removing unnecessary malloc.
2018-08-06 12:42:23 +01:00
dce4fc70ac Clean up imagquant codec 2018-08-01 12:19:44 +01:00
b3f3ecbf28 Actually respect numColors lol 2018-07-31 12:46:32 +01:00
9d5ad83ff8 Transpile libimagequant 2018-07-30 15:51:57 +01:00